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Messages - Toast

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61
General / Re: Do some merchant buy any of the following...
« on: December 31, 2015, 04:11:09 pm »
I don't think so.

62
General / Re: Core city house
« on: December 31, 2015, 04:09:17 pm »
Fixer in Junkyard sells chem/bio workbench

West in Foundry sells electro workbench

Fredd in Camp Hathor sells tailoring workbench

and the dude with the quad bikes in his store in Rail Crossing sells the mechanics workbench


They all cost around 1000 charons before mercantile checks.

63
Bugs / 1.0.0.6 Jyles refuses to sell lab room stuff
« on: December 30, 2015, 08:18:00 pm »
Jyles offers to sell me shelves for the crafting rooms in my basement. I've bought some for the tailoring and mech/elec rooms without issue. However, he refuses to sell me shelves or anything else for the lab room. He just keeps telling me I should buy a lab bench first, but I already bought the lab bench from Fixer and had it delivered to the basement. It's sitting there and gives me the proper buffs and everything. But Jyles refuses to recognize it's there and just keeps repeating the dialog telling me to buy a lab bench.

I have a save I can provide if needed.

64
Bugs / Re: Report spelling/grammar errors
« on: December 29, 2015, 11:00:34 pm »
Are you ready for more???  :P


Scoped crossbow description: "It's aiming precision..." --> "Its"

http://steamcommunity.com/sharedfiles/filedetails/?id=585898370



Explosive bullet crafting screen: "...and certain amount of hexogen." --> "and [a] certain amount of hexogen."

http://steamcommunity.com/sharedfiles/filedetails/?id=585898457



Foundry Mayor: "You want to lure the creature inside metalworks" --> "inside [the] metalworks"

http://steamcommunity.com/sharedfiles/filedetails/?id=585898471



Foundry Chief: "you've proven to me you are a woman of trust" ...He would more likely say "you are a woman [I can] trust."

http://steamcommunity.com/sharedfiles/filedetails/?id=585898531

"who stared at the eyes of these creatures" --> "stared [into] the eyes of these creatures"

http://steamcommunity.com/sharedfiles/filedetails/?id=586023923

"A boss, so to say." --> "so to [speak]" is the expression
"the fellow might've as well been trying" --> "the fellow [might as well have] been trying" is what a person would say

http://steamcommunity.com/sharedfiles/filedetails/?id=586023997

"we need only wait and see what happens with Ironheads." --> "...with [the] Ironheads."

http://steamcommunity.com/sharedfiles/filedetails/?id=586024110



Bernard: "Maybe you should drain the furnace and see if anything remained of that devil." ---> "if anything [remains] of that devil."

http://steamcommunity.com/sharedfiles/filedetails/?id=586023938



Bobby: "...with brave men and women of Foundry Guard." --> "with [the] brave men and women of [the] Foundry Guard."

http://steamcommunity.com/sharedfiles/filedetails/?id=586023987



Foundry: There is a constant tendency for people in Foundry to talk about "Foundry Guard." It sounds strange. It is more likely they would talk about "[the] Foundry Guard." This is too widespread to provide all relevant screenshots.



Dan: "while those prickly buggers were rampaged though the mine" --> "buggers rampaged through" or "buggers were rampaging through"

http://steamcommunity.com/sharedfiles/filedetails/?id=586853744



Gorge: There appears to be multiple spaces between "I heard you" and "got that tattoo"

http://steamcommunity.com/sharedfiles/filedetails/?id=586024184

"He was about to take another sip from the glass when your words struck him like one of the trains he operates." The verb tense here is inconsistent with other NPC descriptions; it needs to be: "He [is] about to take another sip from the glass when your words [strike] him..."

http://steamcommunity.com/sharedfiles/filedetails/?id=586024195

"You hope that's what you wanted, sister." --> "[I} hope that's what you wanted"
"To give you an advice" --> "to give you [some] advice"
"Where were Bakers captured again?" --> "Where were [the] Bakers captured again?"

http://steamcommunity.com/sharedfiles/filedetails/?id=586024208



Vera: "a deserted camp, located in caves north of the Rail Crossing train station" --> "located in [the] caves" or "located in [some] caves" sounds more natural

http://steamcommunity.com/sharedfiles/filedetails/?id=586528938



The Core City Arena announcer calls the player "he" even if she is female.

http://steamcommunity.com/sharedfiles/filedetails/?id=586716070



Lanista: "as if he is wondering why aren't you leaving." --> "as if he is wondering why [you aren't] leaving."

http://steamcommunity.com/sharedfiles/filedetails/?id=586716086

Says "during his first fight" even if the player is female.

http://steamcommunity.com/sharedfiles/filedetails/?id=586716607

"don*t you dare pull out now when you*ve got the heads rolling" has asterisks * instead of apostrophes '

http://steamcommunity.com/sharedfiles/filedetails/?id=586716676



Garry: "I've got nothing to do with neither of them." The correct sentence structure would be "I've got nothing to do with [either] of them," but since we're talking about the oligarchs here and there are three of them, not two, I believe the sentence should actually read "I've got nothing to do with [any] of them."

http://steamcommunity.com/sharedfiles/filedetails/?id=586716318

"Thing to not is that his tactics..." --> "[The] thing to [note] is that..." or "[The] thing to [know] is that..."
"you blood will quickly be filled with a lethal concoctions." --> either "with a lethal concoction" or "with lethal concoctions", not both

http://steamcommunity.com/sharedfiles/filedetails/?id=586716498



Rupert Simmons: Ughhh, does he really HAVE to call the player character "son" even when she's female? It makes him sound... derailed, frankly. You could use "little lady" to preserve the paternalistic style of address without making him sound like a complete idiot.

"If someone asks you where you going or what you're doing" --> "where [you're] going"

http://steamcommunity.com/sharedfiles/filedetails/?id=586716778

"That's is all I wanted to tell you" --> "That's all" or "That is all", not both

http://steamcommunity.com/sharedfiles/filedetails/?id=586721226

"Can you tell me how oligarchy came to be?" --> "how [the] oligarchy came to be"

http://steamcommunity.com/sharedfiles/filedetails/?id=586721226

"unlock it's powers" --> "its"

http://steamcommunity.com/sharedfiles/filedetails/?id=586853726

"Talk to Harlan, he'll tell you what's it about." --> "what it's about"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854009



Hadrian Tanner: "What else could have goaded the Faceless to rise up such force" --> "to rise up [with] such force" OR "to [raise] up such force"

http://steamcommunity.com/sharedfiles/filedetails/?id=586853760

"They are probably looking for a certain characteristics" --> the "a" is not needed

http://steamcommunity.com/sharedfiles/filedetails/?id=586854148



Console in the hidden research facility: "It's color is bluish dark gray" --> "Its"
 "The artifact features a one to six unrecognized symbols on each of its many sides." The "a" before "one to six" is not needed.

http://steamcommunity.com/sharedfiles/filedetails/?id=586853936



Morgan: "Follow me, Miss[Playername]" missing a space between Miss and the name

http://steamcommunity.com/sharedfiles/filedetails/?id=586854034

"arranged to you liking" --> "your"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854053



Jyles: "He was a recluse man" --> either "he was a [reclusive] man" or just "he was a recluse"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854072

"A man could have had a nice chat with him, yet somehow, and this is strange, but you'd always end up..." Having both "yet" and "but" is redundant; I recommend you simply remove the "but"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854094

"I'd like to do purchase something" --> "I'd like to purchase something", no "do"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854111

Missing space between "browse through." and "Also"
"until basement and second floor are renovated" --> "until [the] basement"

http://steamcommunity.com/sharedfiles/filedetails/?id=586854131

65
General / Re: Which level for Depot A
« on: December 29, 2015, 06:03:42 am »
That is the first real difficulty spike in the game. It is normal to struggle there. Use every tool you have at your disposal--caltrops, grenades, flashbangs. Take morphine. Remember that you can leave the zone in the middle of a fight to heal and reset your ability timers--IF you get lucky and can avoid getting stuck in place by the acid spit.

66
General / Re: mystery lady... (missing merchants spoilers)
« on: December 28, 2015, 09:47:10 pm »
All right, will do. Thanks!

67
Suggestions / Re: Various Suggestions
« on: December 28, 2015, 09:45:43 pm »
Criticals and ammo reduction aside, what is the advantage of using a weapon with higher damage if the damage seems to scale almost directly with the amount of required action points?

Armor penetration. As the game progresses you will meet enemies with tougher armor and the ability to punch through it becomes important.


Quote
- Attacking out of stealth should automatically grant initiative to the player for the following combat round (at least with melee attacks - implementing this for ranged may have too great of an impact on overall tactics / balance).  Seems odd to land an attack on an unsuspecting victim out of stealth only to have that person turn around and gain first round combat initiative against the player.

Interesting suggestion. I see where you're coming from, but I also think that's what Cut-throat and the other melee perks that grant disables are for.


Quote
- Percentages for close proximity non-melee attacks seem rather unrealistic.

Don't worry, this will get better as you level your Guns skill/Perception. There are also weapon mods and night-vision goggles that help a lot. Bear in mind that if your enemy is standing in darkness, your hit percentage goes way down. You can throw a flare to help.

68
General / mystery lady... (missing merchants spoilers)
« on: December 28, 2015, 09:27:47 pm »
...I found Terry Baker's body in the caves but not his wife's. I used Persuasion on the woman in the bar and she told me a story about waking up in the caves and not knowing who she was, but there is no option to ask her if her name is Lora or anything like that. I can only turn the quest into Vera and say there's "A possibility" that Lora might have survived.

Does this mean that the woman in the Hanging Rat is unrelated to this quest, or is this a bug?

69
Bugs / even more small glitches
« on: December 28, 2015, 06:16:37 pm »
This junk pile near Foundy not only forgets it was looted, it replenishes its stock of junk every time. Oh boy, ALL the free bullet cases I could EVER want!!!

http://steamcommunity.com/sharedfiles/filedetails/?id=586024034


Just ordinary "forgetful" barrels in the Foundry mine:

http://steamcommunity.com/sharedfiles/filedetails/?id=586023956
http://steamcommunity.com/sharedfiles/filedetails/?id=585898506
both here: http://steamcommunity.com/sharedfiles/filedetails/?id=585898490


At the bandit "roadblock" between SGS and Rail Crossing, if you use Persuasion to pass them peacefully, you'll find they don't want you messing with their footlocker but don't seem to care if you steal their boots (not "owned"). Silly bandits.

http://steamcommunity.com/sharedfiles/filedetails/?id=585898350

70
Bugs / Re: Rathound King Armor Glitch
« on: December 28, 2015, 05:54:35 pm »
It's not a glitch, but it is kind of a dick move. There's no reason a player would think that the armor causes hostility when there is no previously-established "disguise" system in the game. So it's basically a trap. I guess it's meant to be a funny surprise, similar to how it makes rathounds friendly, but it's not very funny to the people like the OP who get blindsided by it.

I think it would be perfectly reasonable to put something on the armor description like "Disguise: Rathound King". But if Styg wanted to do that he probably already would have, so I'm not holding my breath.

71
Suggestions / Re: Some small quest adjustments that would go a long way
« on: December 28, 2015, 04:45:14 am »
In the foundry beast quest, why don't you guys make it so Ezra would give you the psi device right away? It's extremely obtuse how you have to go see him again even though you already did so once.

Agreed. There is already too much backtracking in this quest unless you already know exactly what you're doing; making you go back to SGS yet again is silly and unintuitive.

72
Bugs / more small things
« on: December 27, 2015, 06:16:52 am »
A couple of Lunatics in the tunnels somewhere between Core City and Rail Crossing turn into piles of clothing "remains" instead of human bodies when you kill them. It's quite creepy...

http://steamcommunity.com/sharedfiles/filedetails/?id=584034841



These barrels and junk piles in Core City "forget" they have been looted:

http://steamcommunity.com/sharedfiles/filedetails/?id=584034863
http://steamcommunity.com/sharedfiles/filedetails/?id=584034938
http://steamcommunity.com/sharedfiles/filedetails/?id=584034976

And in Foundry:

http://steamcommunity.com/sharedfiles/filedetails/?id=584824060



These people in the Foundry residential district really like standing around in the dark; their house lights are off by default.

http://steamcommunity.com/sharedfiles/filedetails/?id=584741306
http://steamcommunity.com/sharedfiles/filedetails/?id=584741573



When killed, the borers in the mine often leave visible remains piles that cannot be looted. Intentional or bug?

http://steamcommunity.com/sharedfiles/filedetails/?id=584824091

73
Bugs / Re: Burrower emergency Quest
« on: December 27, 2015, 06:13:09 am »
This seems intentional to me. I think the idea is that the burrowers are coming in through a hole in that part of the mine, and until you flood it, more will just keep coming no matter how many you kill.

74
Bugs / Re: Report spelling/grammar errors
« on: December 27, 2015, 06:08:00 am »
OH BOY it's more typos and errors!!!!!


Joseph Harlan: "I see. we could have..." --> "I see. [W]e could have..."

http://steamcommunity.com/sharedfiles/filedetails/?id=583398552



Motioner in the closed-door room: "I've spend years..." --> "I've [spent] years"

http://steamcommunity.com/sharedfiles/filedetails/?id=584035039



Sergio the Wizard: "It's obvious you're are not from..." --> "you're not" or "you are not," not both

http://steamcommunity.com/sharedfiles/filedetails/?id=584035110

"You haveArena" --> missing space

http://steamcommunity.com/sharedfiles/filedetails/?id=584035131

"On a second though..." --> "second [thought]"

http://steamcommunity.com/sharedfiles/filedetails/?id=584035153




Joel outside the Hanging Rat: "Careful not to fall of the edge" --> "[off] the edge"

http://steamcommunity.com/sharedfiles/filedetails/?id=584110986



Rude Rob: "I try to treat y'all equally and respectively..." I'm not actually sure what Rob's trying to say here, but "respectively" can't be right. Is he trying to say "I try to treat y'all equally respectfully"?

http://steamcommunity.com/sharedfiles/filedetails/?id=584110986

"good bar nam" --> "name"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111054



Leonie: "Unfortunately, mine is at the moment" --> "Unfortunately, [the] mine is [closed] at the moment"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111064



Kevin: "the valiance of Foundry Guard..."  "Valiance" IS technically a word, but no one says it. The word people actually use is "valor."

http://steamcommunity.com/sharedfiles/filedetails/?id=584111091



Bryan: "'Why did I come to this barren station? The air is horribly polluted... and there's absolutely no fun to be had here?'" The second sentence is not a question so it should not end in a question mark.

http://steamcommunity.com/sharedfiles/filedetails/?id=584111112



Foundry commoner: "There ain't much Arena fans here" --> "[many] Arena fans"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111123



Estelle: "One of them even spoke one miner having his arm bitten clean off." --> "even spoke [of] one miner..."

http://steamcommunity.com/sharedfiles/filedetails/?id=584111154

"You shouldn't too." --> "You shouldn't [either.]"

http://steamcommunity.com/sharedfiles/filedetails/?id=584742094



Crazy Tchortist in Foundry: "Crawlers! Up There! Look!" --> "Up [t]here!"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111172



West: "I pitty those working in the mine" --> "pity"
"I'm thankful I'm not in ther boots." --> "[their] boots"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111213



Messer: "An advice" --> the word "advice" does not work this way; use either "Some advice" or "A piece of advice"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111226



Foundry Chief: "The chief's appearance is quite the opposite of mayor's" --> "of [the] mayor's"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111238

"Mine does not only feed the mouth of these people" --> "[The] mine does not only feed the [mouths] of these people"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111287

"Here's a smal reward" --> "small"

http://steamcommunity.com/sharedfiles/filedetails/?id=584741684



Foundry Mayor: "Those creatures looked like something no one in Foundry had never seen or even heard of before" --> had [ever] seen"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111247

"it may look like it's smaller siblings" --> "its"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111260

"...order the mine closed.This issue..." --> missing space between "closed." and "This"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111271

"I believe we've went through everything" --> "we've [gone] through everything"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111302



Delma: "...into the low range.Good day..." --> missing space between "range." and "Good"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111319



Nicolas: "He seems lost in thought... As soon as he uttered those words, his eyes instantly became clear and focused, as if he sobered up in an instant. Tiny drops of sweat also appeared on his face, slowly growing larger and larger." --> This is a tense change from all the other NPC descriptions. To remain consistent it needs to be: "As soon as he [utters] those words, his eyes instantly [become] clear and focused, as if he [has] sobered up in an instant. Tiny drops of sweat also [appear] on his face"

http://steamcommunity.com/sharedfiles/filedetails/?id=584111352



Foundry bum: "walkin' around like your the boss of the place." --> "like [you're] the boss"

http://steamcommunity.com/sharedfiles/filedetails/?id=584741660




Marcos: "The small ones, while not exactly friable..." "Friable" IS a word, but I have never heard anyone use it in conversation. "Fragile" would sound more natural.

http://steamcommunity.com/sharedfiles/filedetails/?id=584741755



Saban: "numerous biting marks" --> "numerous [bite] marks"

http://steamcommunity.com/sharedfiles/filedetails/?id=584741789

"Some of the guys did shoot them or step on few that hadn't have the time to find a hiding place." --> "Some of the guys did shoot them or step on [a] few that hadn't [had] the time..."

http://steamcommunity.com/sharedfiles/filedetails/?id=584741825

"This shield her is..." --> "here" not "her"

http://steamcommunity.com/sharedfiles/filedetails/?id=584741852



Olivia: "...and then you cool it down with water there it is." --> either "you cool it down with water, [and] there it is." or "you cool it down with water. There it is."

http://steamcommunity.com/sharedfiles/filedetails/?id=584741982


75
Suggestions / your useless Coretech allies in the warehouse fight
« on: December 26, 2015, 06:21:33 pm »
The warehouse fight is already insanely difficult without these chuckleheads doing everything possible to screw it up: they abandon their easily-defensible position to run into the open and get one-shotted by sniper assholes, they run across flames and caltrops placed by the player, and they use adrenaline shots at the beginning of an extended battle which ensures they will be useless and fatigued for most of it.

Now, maybe fixing their AI to make them less stupid would be a difficult task. But here's a very simple suggestion to make them suck less: take the dang Adrenaline Shots OUT of their inventories! Then they will not use them, and they won't be FATIGUED and useless for most of the battle!

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