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Topics - RailNomad

Pages: 1 [2]
16
Bugs / Underrail not launching
« on: May 04, 2015, 03:29:31 pm »
I just downloaded and unzipped installer from http://www.indiedb.com/games/underrail/downloads/underrail-alpha-demo-v041 and ran the .msi file. Choosed to install to my new drive  at E:\Program Files (x86)\Underrail Alpha Demo instead of the suggested C:\Program Files (x86)\Stygian Software\Underrail Alpha Demo

Choosed to install "Just for me" instead of all users.

Running Windows 7 64-bit

Now when I click Underrail icon on the start menu, nothing happens. If I run underrail.exe from command line, I get no error messages, but nothing happens.

I remember installing and uninstalling Underrail on this machine before, though I'm not 100% sure.

Perhaps it's the install location that is causing problems or "just me" setting?

17
Suggestions / Graphics: Anti-aliasing, smooth edges?
« on: April 14, 2015, 12:21:13 pm »
I really love this game and the direction the development is going. However, I wonder if there could be an easy way to add a little polish to the graphics. The tilesets include a lot of straight edges and redesigning everything propably isn't worth the trouble, but maybe we could use some anti-aliasing (or similar) filters to soften the rough edges? For example, I like the fact that you can see the amount of lightning for every square separately, but I wonder if the transition from one square could be a bit smoother.

This is really just about polishing, but if adding a few graphical tricks like this isn't too difficult, I think it would really add to the value of this game.

18
Suggestions / Less cartoonish tile set?
« on: November 02, 2014, 11:13:01 am »
I really like the way things are going forward in Underrail. New portraits look really nice. However, I find the cartoonish look, especially on floor titles a bit bothering. I know the point of this game is not to look astonishing, but I think with a fair amount of work it could be made look much better. Of course when it comes to aestethics there are a lot of opinions and tastes, but personally I'd really like to see more of the Fallout 1/2 palette. Maybe run a few tests with some areas and post screenshots for opinions?

19
Suggestions / Shortcut for Take All
« on: August 12, 2014, 03:50:22 pm »
Shortcut key for Take all would be nice as looting containers is something you do all the time.  :)

20
Suggestions / AP display
« on: July 23, 2014, 08:53:01 am »
I find the AP display a bit confusing. I think it would help if there were numbers on those bars so that you could immediatly see how many MPs and APs you have left. And I'd appreciate if the cost of actions, at least movement and attacking, would be shown on the tip of the cursor.

-Show numbers one the AP and MP bars.
-Show cost of actions (movement and combat) with cursor.

21
Suggestions / Ending turn (UI)
« on: July 23, 2014, 08:50:01 am »
When playing with 1920x1080 resolution the end turn and end combat buttons are a bit far from the action. Keyboard shortcuts are fine, but it would be nice to reach these controls by mouse too. So I suggest:
-Move these buttons from the corner next to the quick slots

And another suggestion:
-Add option to automatically end turn when all your APs are spent.

22
I've been playing the game very little, but here are my first impressions and suggestions on the UI.
-It took me forever to figure how to ready your weapon
-It took me forever to figure how to load your weapon
-It took even longer to figure how to use special attacks. :-)

Few suggestions:
-Set R to reload currently equipped weapon with the first available ammo on your inventory
-Open the special abilities window when you click on empty quick slot
-Equip a weapon when you double click it
-Allow reload by dragging the ammo on weapon
-When right clicking ammo in inventory, apply it to current weapon
-Show different attack modes when pressing ctrl or right clicking the target

23
General / Questions about development?
« on: July 22, 2014, 04:27:01 pm »
Where is the developer located and how many people are there currently working on this?

Even though I'm tired of old school hype of certain games that has left me disappointed, I dare to say that this game could be the next big thing in the genre. It has received very little attention and I hope the Early Access campaign has provided enough resources to finish it.

I pray it won't get sucked into neverending development limbo.  ;)

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