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Messages - Djpuffnstuff

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16
General / Re: Opinion on Riot Gear Build
« on: February 02, 2017, 11:18:17 am »
Alright a slightly updated version of my build now.

http://underrail.info.tm/?build=AwGloJgVhA2ECMoDMIAcICcJUHZHIxoRinilryz7kKEFGqYx0znuIT4LogQkRUybABZQIniOxQMuULhK5GWBEA

Now a quick description of the gear you should go for, on the head Smart/Seeker goggles since you have no dodge skill anyway and a shield essentially acts partially like a dodge since you can only get at best 60% avoidance with dodge if your dodge is double the enemies melee skill. Riot gear (obviously.) Personally going with Regenerative vest Aluminium Cloth Lamented Panel and Tichrome Shield, but Tungsten is also good if you don't wanna move. Boots is mostly dealer's choice but I go with Infused mutant dog leather boots boot spring and dense foam to avoid acid puddle damage. Lastly the belt is the bullet belt and the Shield is more dealer's choice.

17
Suggestions / More knife based Feats (Explained better in the post.)
« on: January 31, 2017, 05:35:12 pm »
I really really love the concept of Ripper, perks that benefit both knives and throwing knives. It would be nice if there were more like them. Like more skills that require throwing melee and dexterity, not to mention mixing poison and bleeding wounds. Like perk that increases poison damage based on bleeding wounds stacks, or throwing knife crit chance is increased based on combat knife critical chance.

Just some ideas.

18
General / Re: Opinion on Riot Gear Build
« on: January 31, 2017, 03:52:58 pm »
I thought about it but I opted out of needing to stay focused.

19
General / Opinion on Riot Gear Build
« on: January 31, 2017, 12:03:32 pm »
Been kinda racking my brain because I really like the riot gear look, and after a while I think I came up with a build that might work on Normal mode and wanted to know if someone can help out or give an opinion. Would not mind if someone can get it to work with hard mode.


http://underrail.info.tm/?build=AwGloJgVhA2ECMoDMIAcICcJUHZHIxoRinilry4JkEwKHqqb2PnuISo0YQlc4U2ACw1h2KBlyhcJXEWYIgA

While some abilities and feats are placeholder like pack houndrat. Obviously it's relying on pistols for damage with steadfast aim, crit power, reckless, and aimed shot. With rapid reloader, 10 dexterity, and gunslinger will reduce the ap cost for custom Hammer .44 with rapid and smart, and Falchion 9mm rapid and smart. Since steadfast aim effect is based on base ap cost not modified, you should be able to get a couple shots between each gun  with very high crit chance with both guns with everything getting 25% on the Hammer and 26.5% on Falchion.

20
General / Re: Psi Build Help
« on: May 10, 2015, 12:15:54 am »
Alright sounds like gonna go more constitution rather then invest in dodge/evasion. thanks for the tips :3

21
General / Re: Psi Build Help
« on: May 09, 2015, 10:59:26 pm »
awesome now should I go with dodge or heavy armor?

22
General / Psi Build Help
« on: May 09, 2015, 06:23:37 pm »
Kinda thinking of doing a Psi build primarily  Though control and I was hoping for some advice about robotic enemies. Like what should I do secondary wise to deal with robots.

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