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General / Re: Pistol Build - Insanely High Damage
« on: January 03, 2015, 11:19:08 pm »Pre nerf Eviscerate and TfB in action:Nice but useless in real hard combat. =P
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Pre nerf Eviscerate and TfB in action:Nice but useless in real hard combat. =P
Did you destroy any cameras maybe?No, it was totally stealth run with several reloads. First run was more messy(without vent's, more guards and cameras to pass) and second was straight to the vent then to the prisoner and back.
Did you leave any cell doors open? That can trigger the lockdown.Mb this was the reason of hostility for me (i was hiding in the cell's)? oO But no lockdown...
Was the same for me. When I came out of prison everybody(Guards and commoners) turns hostile. Load save before entering the Prison -> Another stealth run -> All ok!- Some actions inside the prison can turn Foundry guards outside the prison hostile towards you despite the prison guards remaining neutral and you being unseen (even by the cameras). Unfortunately I couldn't quite pinpoint or reproduce the cause of that.This definitively should not be happening. Is there any way to reproduce this relatively reliably? Is this happening only inside the prison?
Wow, you're seriously fast - I'm nowhere near completing the latest version! And welcome to the forumsHi!
5. Was your run with classic or oddity XP? I'm guessing classic, since oddity seems to be working out pretty well. I'll post my detailed observations once I complete my current game.Classic) But! I have to reconsider my opinion in this in this issue cuz i hit level 20 when i was clearing Lurkers' Base. Oddity system seems a bit Odd to me )
1. To start the Protectorate questline you'll have to, naturally, work for the Protectorate's benefit (reveal abram, have protectorate help black eels, recover the train) and things will definitely work out. I'm not sure about the Free Drones questline start since their front door bugged out on me.That was my guess
Something like either of these: http://i.imgur.com/TCCDFcg.png / http://i.imgur.com/92GRGqa.gifit would just great!
10. I guess that could thematically fit as a psychokinesis ability, but... no way, that would be way too good for psionics. They are already crazy. I'll post more about this later...But they are just like glass cannons! (I'm about pure psi-casters).
15. I guess you didn't encounter any cryogas yet?Hehe, has already encountered) but still it is too rare.
18 and 21. Well, these two counter each other, don't they? High int is great for crafters.No, they don't! =P
And as for displaying the skill needed... no, please. Let's leave that to Bethesda's garbage, shall we?Have to agree with this. Wrong game format...
All the uniques are good, it just depends on your build. For example I would say Jackknife is the best one by far and SVD is kind of meh, but that's just another opinion. I'm sure there are plans to add more uniques - even most of the current ones were added retroactively to old areas.More uniques will stimulate players to do more exploring(but it's only my opinion). Kohlmeier's Lucky Knife, Jackknife - only because of their usefulness, not for the combat abilities.
hey there friendHi!
it is actually possible to disarm the lost train bomb if you have high enough traps skillBad luck for me, because i had high traps skill and i could not find where to click to begin the process of disarming =(
i don't think you can do anything with the head of the beast yet... I also really want to know what the mysterious disk is forMysterious disk - for the quest in the jankyard (Scrappers).
regarding cold damage:Yep, found it yesterday -_- It's kinda annoying, especially when you are turned to ice-block every few turns.
SPOILER
and yes more uniques would be great but the only good ones so far are the regalia and the dragunov so don't get your hopes upYep, I found all uniques(wiki info). Regalia is ok for melee dodge fighters and Dragunov is norm but you can craft a far better variant)