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Bugs / [1.3.0.20] Minor bug with Grover still not fixed.
« on: December 28, 2017, 03:02:44 am »
Update on the bug about the Grover / Treasa showdown quest being left incomplete in the Notes tab:
Well, damn. I thought that was fixed with the release of 1.3.0.19, but apparently I didn't do my QA testing well enough. Sorry, gang.
See http://steamcommunity.com/app/250520/discussions/1/1621724915796437785/ for details.
As I outline in my post to that thread, the crux of the bug lies with Grover's dialogue after Treasa's death.
If option 1 ("We're done.") is selected, the quest is marked as complete and everything proceeds normally. Grover gives his "favorite extortioner" line and all is good. The problem of his dialogue restarting from the beginning is not present. It's all fixed.
If option 2 ("No, not quite. ...") is selected or Grover is killed without any dialogue being initiated, then the quest is left incomplete in the Notes tab. Grover is obviously dead, so nothing more serious than that happens, thankfully.
Also, if you kill Treasa, take the core, and then just walk away without talking to Grover, the quest is left incomplete. So, really, the only way to "complete" the quest is to talk to Grover after killing Treasa and select option 1 (assuming that you don't spare them both or whatever).
Hopefully this time the bug can finally be fixed so I don't have to resurrect this thread for the third time. xD
Well, damn. I thought that was fixed with the release of 1.3.0.19, but apparently I didn't do my QA testing well enough. Sorry, gang.
See http://steamcommunity.com/app/250520/discussions/1/1621724915796437785/ for details.
As I outline in my post to that thread, the crux of the bug lies with Grover's dialogue after Treasa's death.
If option 1 ("We're done.") is selected, the quest is marked as complete and everything proceeds normally. Grover gives his "favorite extortioner" line and all is good. The problem of his dialogue restarting from the beginning is not present. It's all fixed.
If option 2 ("No, not quite. ...") is selected or Grover is killed without any dialogue being initiated, then the quest is left incomplete in the Notes tab. Grover is obviously dead, so nothing more serious than that happens, thankfully.
Also, if you kill Treasa, take the core, and then just walk away without talking to Grover, the quest is left incomplete. So, really, the only way to "complete" the quest is to talk to Grover after killing Treasa and select option 1 (assuming that you don't spare them both or whatever).
Hopefully this time the bug can finally be fixed so I don't have to resurrect this thread for the third time. xD





