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Suggestions / Re: Dissambling
« on: April 11, 2015, 03:19:10 pm »
The problem there of course is that int has no upper usefulness in crafting power. Crafting 90 acid resist tabi boosts and 300 quality electroshock pistols(heh, everyone dies on turn one ) would be silly.
Actually, that does sound like an interesting feat, if fleshed out a little. Specifically to be more like fallout 3/vegas repair skill. Something like:
Input: A and B of same type (Maximum of either is function of level, like Level * 5? Means a 125 cap before the +quality)
Output C
A) Sort A and B's quality.
B) Take smaller quality and add 5% of it's quality to the bigger one's
Just so long as the output is somehow capped by level or area, not skill. Doing it ala fallout 3 also means you wouldn't have to meld a bunch of lessers to wait for melding a bigger one, you can just meld any piece and have improvement.
Actually, that does sound like an interesting feat, if fleshed out a little. Specifically to be more like fallout 3/vegas repair skill. Something like:
Input: A and B of same type (Maximum of either is function of level, like Level * 5? Means a 125 cap before the +quality)
Output C
A) Sort A and B's quality.
B) Take smaller quality and add 5% of it's quality to the bigger one's
Just so long as the output is somehow capped by level or area, not skill. Doing it ala fallout 3 also means you wouldn't have to meld a bunch of lessers to wait for melding a bigger one, you can just meld any piece and have improvement.