Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Greep

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
General / Re: Let's talk about new PSI System!
« on: April 01, 2015, 09:59:57 pm »
*yawn* so anyways.

I am curious actually, have others dropped a psi discipline because of the patch?  I got bored playing psiker so I tried the assault build instead, and I don't really have time to finish my earlier psiker.  My psi-hybrids haven't been affected at all.

77
General / Re: Tchort quest, stuck
« on: April 01, 2015, 10:31:35 am »
Oh my god that thing is tiny -.- found it.

78
General / Tchort quest, stuck
« on: April 01, 2015, 10:18:35 am »
So, I managed to get stuck on the very first quest in the new update -.-  I just can't find this figurine... I went west to the lunatics, they open fired and.. that's it.  Went to both floors, one of the guys was a named npc called vanga but no figurine, and no key to the room in the northwest of the area.

79
General / Re: Let's talk about new PSI System!
« on: April 01, 2015, 07:35:58 am »
Well I consider anything that ends up with at least 13 will and maxed triple psi a psiker xD  If it also bashes bots with a sledgehammer, whatever.

80
Bugs / Re: 0.1.14 bugs
« on: April 01, 2015, 05:21:33 am »
Yeah I failed to reproduce the AP bug, so it was probably an oversight.


Anyways, this happened to a converter on a shield I disassambled a while back.



Note sure if this was found yet, but this is at epion lab entrance


81
General / Re: Let's talk about new PSI System!
« on: April 01, 2015, 04:32:45 am »
Well, I meant more "tank" not "survive" :)  I once played without any fighting at all xD  No combat no psi for the lulz :D  It actually wasn't very fun, reloading a zillion times when bumping into mutant dogs kinda sucks xD  But it had it's moments like pickpocketing a live enemy for a key >:D

Edit: but anyways.. I think we might have drifted off topic a wee bit :D

82
General / Re: Let's talk about new PSI System!
« on: March 31, 2015, 11:45:57 pm »
"Psikers have no armor and no dodge/evasion. they have low amounts of health too"

I've never played a psiker like that -.-  They're actually the one class of playing style that used to benefit from having evasion, as LoC was the only way to survive with light armor before thick skull.  So all of my psikers were 9 str 9 con or 6 agility 10 con.

83
Suggestions / Re: Request Supersteel Quality
« on: March 31, 2015, 08:13:52 pm »
Hmm... After getting a few more cruddy chunks.. I have to say it would be nice to have any sort of gaurantee of a high quality piece.  I'd rather pay 9k charons for one 140-160 piece than risk 3 pieces of trash :/  While the randomness sucks for armor crafters, it's a whole other level of suck for weapon crafters.

Edit: Also, I think I'm using this 57 CD one into a set of bear traps xD

Edit: yeah this is getting stupid fast, I've got 3 70ish quality pieces -.-  I'm save scumming the next batch even if it means half an hour wait.

84
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 11:11:02 am »
Did you fix gloria?

85
General / Re: Let's talk about new PSI System!
« on: March 31, 2015, 11:06:09 am »
Really?  There is a pretty sharp decline in grenade damage when facing level level 20s (15s and lower get blown to bits, though).  I swear I'm lucky to get 200 damage or so when throwing a mark V on anything if they aren't stunned.

86
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 10:39:53 am »
Er, I worded that wrong.  I mean they have better accuracy with bursts than even normal attacks.  I've noticed this is only in medium/short range though.

Edit: I'll try and reproduce the ap cost bug tomorrow, but I just realized I may have been testing out a 8 mm as well and switched to a 7.6, so it might be alright.

87
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 09:35:30 am »
Not a bug but surely not intentional:  Hornets with compensators have BETTER hit accuracy with bursts!

88
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 07:14:51 am »
Crafting a rapid reload smallest ammo hornet incorrectly displays 10 AP cost, whereas the resulting crafted weapon correctly shows 9.

89
General / Re: Let's talk about new PSI System!
« on: March 30, 2015, 10:59:34 pm »
Gas grenades are indeed awesome.  They're like the poor man's traps.

90
General / Re: Let's talk about new PSI System!
« on: March 30, 2015, 10:26:57 pm »
They look great on paper but that's about it.  By the time you get them, NPCs diverge into two categories: those with insane evasion, and those with heavy armor.  Both mitigate grenade damage to zilch.  It is funny to stun light armored guys and instagib them with a mark V, though ;) 

Oddly enough, by the time high explosive grenades start getting of use, incendiary grenades basically overpower them in every way.

Pages: 1 ... 4 5 [6] 7 8 ... 10