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Messages - Blaze

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16
Bugs / Re: 0.1.14 bugs
« on: April 08, 2015, 03:37:46 pm »
Quote from: Styg
Can you reproduce this? Where did the gas grenade land the time it crashed?

The grenade landed on the tile just behind the doorway, and I blocked the entrance with force field next to the tile the grenade landed on.
The game crashed after the gangsters gathered at the edge of the force field and started using hypos. I could reproduce the same bug in the warehouse mission (same circumstances) but less reliably.
I noticed too that gas grenades are somehow not perceived as hostile action by the Acid Hunters, though a regular hand grenade is (when I throw a gas grenade at them, they heal with hypos, but do not turn hostile and I can still talk to them).

17
Bugs / Re: 0.1.14 bugs
« on: April 04, 2015, 12:12:10 pm »
There is a misplaced door in Core City. This is the room with bandits. The thing is when I throw a gas grenade into the room, and the block the entrance with force field the game crashes after 1-2 turns. When I tried to throw a regular grenade first, and then block the entrance, it did not crash (the image here is after I defeated them, obviously).

18
Bugs / Re: 0.1.14 bugs
« on: April 04, 2015, 11:10:04 am »
Hello everyone! I'd like to report a bug on the Steal shield emitter shipment quest.
The problem arises when I get the item I need to deliver to Gorsky/Sneaky, and meet them at the Hardcore City Bar, there is no dialog option suggesting the end of that quest. That means I'm stuck at that quest. Any help would be appreciated.
P.S. I tried to redo the quest using a save just after I killed the protectorate soldier in the lower level of the warehouse, and got the same result.

Yeah the dialogues are a bit weird there, you might have to fiddle with them, like click "about core city..." or whatever, to get them to pop up.
Thank you very much Greep, you were right. This seems odd though, as you usually get the quest completion dialog option directly up front when talking to an NPC.
Quote from: epeli
Hmm, the description of cut-throat can be misleading. The point is, it bypasses defenses that could reduce your damage. It can still miss normally and if you're not behind your target or it can see you, you get just a regular knife attack.

Also, any kind of stuns can be resisted with high fortitude (derived from level and constitution) or Thick Skull feat. But this should be fairly rare and I don't think any enemies have Thick Skull. If I'm not mistaken, fortitude is checked against your attack skill. So getting your melee higher should help land cut-throat stuns more reliably.

And lastly, its damage doesn't scale with how close to detection you are. It's just a normal weapon damage roll and then the bleeding wound deals 8x that.
What I missed here is that you should be behind the target. Although this perfectly makes sense, it is not explicitly stated that it is mandatory (correct me if I'm wrong).
Anyway, thanks epeli!

19
Bugs / Re: 0.1.14 bugs
« on: April 03, 2015, 11:01:18 pm »
Not sure if this is a bug or not but I noticed that quite frequently the cut-throat attack can be resisted. On other occasions it inflicts damage, but does not stun. This seems contrary to the definition:
Quote
Perform a powerful knife stealth attack from behind the target that bypasses all resistances and shields, applies a bleeding wound that deals extra 800% damage over 3 turns and stuns the target for the same duration.
At first I thought it was the helmet protecting characters from cut-throat, but then I checked and it turned out not to be the case. Every time I performed the attack the stealth-invisibility condition was met. Also, I'm interested if the damage scales with how much the target sees you (eg. higher damage if the eye is green than if it is orange)?

20
Bugs / Re: 0.1.14 bugs
« on: April 03, 2015, 10:50:31 pm »
Hello everyone! I'd like to report a bug on the Steal shield emitter shipment quest.
The problem arises when I get the item I need to deliver to Gorsky/Sneaky, and meet them at the Hardcore City Bar, there is no dialog option suggesting the end of that quest. That means I'm stuck at that quest. Any help would be appreciated.
P.S. I tried to redo the quest using a save just after I killed the protectorate soldier in the lower level of the warehouse, and got the same result.

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