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Suggestions / Re: Transparent Cave walls
« on: May 29, 2015, 07:09:12 pm »
That button reveals enemies just alike but I agree it should work automatically. They can't hide behind a wall, however it doesn't work for doors and it's extremly annoying.
For some reason when it comes to targeting the game prefers doors instead of characters making it impossible to click on enemies which are completely obscured behind an opened door. In some cases you are lucky to be left with a few free pixels making the enemy clickable for a fraction of a second because of the character animation.
Targeting is generally horrible in Underrail because it's completely sprite instead of tile-based, meaning if you're just one pixel off the target you set the command to walk there instead of using the object or attacking. Opening a fence door is just a mild nuissance but losing all your MP+AP because you wanted to shoot but your character walks is a problem indeed, especially for someone like me who plays permadeath. Such little mistake is almost as bad as being stunned and can mean the end.
For some reason when it comes to targeting the game prefers doors instead of characters making it impossible to click on enemies which are completely obscured behind an opened door. In some cases you are lucky to be left with a few free pixels making the enemy clickable for a fraction of a second because of the character animation.
Targeting is generally horrible in Underrail because it's completely sprite instead of tile-based, meaning if you're just one pixel off the target you set the command to walk there instead of using the object or attacking. Opening a fence door is just a mild nuissance but losing all your MP+AP because you wanted to shoot but your character walks is a problem indeed, especially for someone like me who plays permadeath. Such little mistake is almost as bad as being stunned and can mean the end.

