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General / Re: Would steel gloves and metal armor build work?
« on: April 22, 2016, 08:01:28 pm »My calculation were wrong. It will be 6 hits from gloves/boots/armor that each does 25 from expertise. Thats 150 dmg x 10 attacks if you use leather gloves with spikes and have 16 dex. So thats 1500 dmg. Still pretty high. But it requires to have 20 armor penality max for lightning punches. So number will be even lower on that build i posted. Like 150x4=600
Just checked. Spike(on armors and boots) damage does not work with
1. STR or Melee skill
2. expertise damage
3. ..but it can crit.
Spikes(From armors only, spikes on gloves works fine) literally adds FLAT damage. If armor says "it deals additional 10 damage per attack", it deals 10 damage per attack, period. It doesn't matter how much damage modifier from stats or feats you do have.
Think of Armor spike damage as a baby punching the same target when you punch. That baby do not benefit from your stats what so ever. But that baby can do minuscule damage attack, which can be blocked by enemy's base resistance.