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Messages - reinhark

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136
General / Re: Materials lagging way behind crafting
« on: April 19, 2016, 02:37:30 pm »
As for lightningmonk's comment... Oligarchy shops lack quality a bit. I would say Q.120 to Q.125ish.

LightningMonk was talking about global merchant restock. First one happens after you complete quest in Depot A, second one after completing oligarch questline. Not every shop is affected by this.

Leather drop from monsters is random and savescammable. Quality gets rolled when entering the zone and stays until given monster is killed. I was able to roll q60+ from warthog and siphoners. I wasn't able to get such quality from Quinton. Camp Hathor shop for some reason didn't want to refresh for me ):

Surprising. I didn't know about merchant restock. At least I learned something new.

As for Camp Hathor(and all other shop's material qualities), It is nearly up to date information from the hundreds of refreshes from every shop. I used save scumming merchant stock refresh to find out - at least back then when it still worked.

137
What is your psychokinesis skill?

472 total.

So that's the final amount you see in the combat stats window (hotkey: C)? Did you use cheats to obtain it and if so what else did you change?

In any case, it alone does not explain the crash as that's well within what the game can handle. Also, I did a couple of tests with 475 in psychokinesis skill and it's not crashing for me.

Yes. That is what(472 psychokinesis) shows in the combat window, under "Offence" tab.

I did cheat to obtain that. Long story. Naturally it would be impossible to obtain such stats.

Like I said before, I do electrokinesis a lot(generally at least once a combat), and I had 472 psychokinesis for a long time. At least long enough to play a single playthrough of the entire game. I never got crash like this.

I did went back to the same place using the older backup saves, but I could not reproduce the error. Very strange...

138
General / Re: Endings (obvious spoiler alert)
« on: April 19, 2016, 11:58:00 am »
I currently have an 'idea' for where the medallion *MIGHT* have some sort of bizarre use but since a recent windows 7 update fucked me because I happen to have an ASUS motherboard with secure boot or whatever, all my saved games went poof since Underrail on steam doesn't have the steam cloud(?) available for it.
Currently working my way through the game so I can try out this idea of mine.

As of the mysterious disk I have no idea, I did a playthrough with a psionic with 7 per + snooping and 16 intelligence (wanted to see if something new came up), went all over southern underrail trying to figure out what to do with the damn disk, went to the Tchort outpost in the DP, went to the various places with 'alien machinery', went to all the god damn terminals etc. that I could think of and nowhere did the damn disk do anything.
Have to assume the disk have no purpose what-so-ever in the current game or if it actually does then the damn thing don't work.
Unless of course the damn disk is meant to be used inside Eldein's study which I've yet to figure out how to crack open!

Someone told me 'Siphoner man' was just a ref. to a lovecraft thing, although personally I like to think that you could 'fish it out' of the water somewhere, maybe south of SGS since there seems to be some sort of 'lair' with a ton of bones littered all over the place but that's a wild ass guess at this point.

Also wish that Abram would make the damn trip to junkyard already so I can find out why Abram soil himself when you mention that Wyatt pears(?) is still alive after a century, waiting for those responsible for the incident there to come back and look for him. (Ezra I'm looking at you, you wormy motherfucker..!)

Then there's the god damn Tchort mutant rejects that you can help escape but would be interesting to see if you can actually find them somewhere in southern underrail after you leave the DP, like how you can go to that annoying fucker at the market area in core city and tell him that DP is just waiting for him to come and loot it all up.

Lastly there's the god damn alien consoles for the alien machinery that just won't 'budge' when it comes to figuring out how to access them, had high level psionics with high 'will-power' looking at them, I've had a 16 intelligence character with 7 per + snooping looking at them, I've interacted with them while having the mysterious disk, mark of the faceless, yada yada yada and still nothing so I have to assume that you're not meant to make anything of the damn alien consoles for the machinery since well they're of alien origin so the chances of being able to 'decipher' them as a mere human seem rather improbable.

But yes there are some mysteries alright and I've yet to find the god damn black arrow, although I have an idea where it *might* be but with my old saves/Characters gone, I gotta work my way through the game first..!

Almost forgot to mention "dude", wish one could confront his ass after the trip to the DP and just ask him 'how's that self-replicating toilet paper going DUDE??'.

Oh. almost forgot. There is also absolutely positively no way to interact with 2 alien consoles. (as of current patch anyways)
(Edit: Even if could use the said alien machine you can't use that machine's feature for your own good anyways, so...)

and as I said in the above post, Eldain's study has absolutely positively no way to enter.  (as of current patch)

I think there is additional dialogue with Ezra with certain man. I don't know when this was added, but we have it now.

Hopefully this helps you to deduce your findings.


139
Bugs / Re: The Glitchlet
« on: April 19, 2016, 10:39:32 am »
I do have a question. When you say they are standing the the same square, you mean like clipping?

Screenshot would be nice.

140
General / Re: Regarding the Gauntlet
« on: April 19, 2016, 04:08:49 am »
If I recall correctly, the gauntlet timer starts when you enter the elevator from your preparation room. I don't know whether there's any randomness in your challengers' performance before the final challenge or are you essentially racing against preset par time.

If you have collected all four colored gauntlet keys before the final challenge, you can skip all four rooms and all the fighting. That would be the fastest way through the final challenge.

So yes, you probably took too long in previous rooms.

Previous room time spent counts. Always remember that elevator is generally at the left corner of the gauntlet arena, and if you don't hurry you will be zapped even before getting to the final room. Colored keys found in the PREVIOUS rooms may help in the final room, but I found that to be more time consuming to find so...
That being said, if your character is combat efficient, I recommend to just reload few rooms:

Pretty good room:
Brain or brawn room
Rathound room
electricity powered sliding door room


Certain death:
Sliding door room(YOU WILL DIE.)

141
General / Re: Materials lagging way behind crafting
« on: April 19, 2016, 03:53:02 am »
I actually figured out the Super Steel bit without reading the spoilers here, after my OP. However, the skins at Camp Hathor are garbage. I mean like level 5-10 character stuff. Are there going to be higher level versions of critters in the Northern part of the game?

Camp hathor skins are the BEST THERE IS.(I never said anything about them being any good. I said that they sell best leather there is.) I think I already told you that.

Also, Infuse. Read back my posts and find out.

142
What is your psychokinesis skill?

472 total.

143
Bugs / Re: [1.0.1.10]crafting requirements Combat glove crafting
« on: April 18, 2016, 05:19:36 am »
Not a bug. Take a closer look at the blueprint's optional slots. :) They have a 10% difficulty modifier.
Not exactly what I meant, but I think I misunderstood the exact nature of the crafting from the beginning.

Intended it is.

144
General / Re: Materials lagging way behind crafting
« on: April 18, 2016, 05:06:43 am »
All your question can be answered with SUUPERSTEEEL(echo).

Find it out today in the foundry! Go there now!

Well, that is the best metal.(up to Q.160)

Best electronics, armor Vests and gun parts are found in the shop of the very secret organization. VERY!(up to Q135..ish? Unsure.)

Very best metal PARTS(like tichrome spikes and steel blades) are found in the foundry shop near the enterence, what's her name?(up to Q.130)

The very best leathers can be found in the camp heather, with exception of ancient rat hound leather.(quality of each leather may very depending on which one it is)
But to really make use of them, you have to infuse them...

Institute to tchort shop also have quality items, but I THINK their items are little bit worse. Let's go with up to Q.125.

Of course, some part of the upper underrail MAY give you higher quality item than shop can provide. I checked.
And there is DC, where the most quality parts (I think, up to Q.160) can be obtained.

Foundry doesn't have any Super Steel. I don't know what triggers the progression of goods at merchants, but apparently it's not by level. Right now they have, at max, Q100-ish TiChrome. By "infuse" I am assuming you mean add optional components to the recipe. But if there is a specific "infuse" mechanic I haven't found it. Secret org? Well, I have access to Oculus and the hidden shop in Rail Crossing. Neither is particularly good atm. Camp Hathor is a good tip, had not tried them for a long time.

Overall it sounds like I am not triggering the progression of materials somehow. It sounds like maybe they go up by how far you've explored, and I am one of those people who clears as much content as possible before moving on. Maybe I just need to push into the later areas more aggressively.

You have to talk to people.

Like a guy who has super hot furnace.

Like, hottest furnace in the foundry.

So hot it could kill something...*wink wink* *nudge nudge*

As for lightningmonk's comment... Oligarchy shops lack quality a bit. I would say Q.120 to Q.125ish.

P.S: to learn about infusing, talk to the foundry metalpart shop woman afterword you have discovered supersteel.

145
General / Re: Ghostface Killer
« on: April 18, 2016, 05:04:26 am »
Legend has it that ghostface lies in the sewers of the Core city.

Of course, I never found it there. Try your luck in the DC, that's where I found it.

146
General / Re: Materials lagging way behind crafting
« on: April 18, 2016, 01:01:56 am »
All your question can be answered with SUUPERSTEEEL(echo).

Find it out today in the foundry! Go there now!

Well, that is the best metal.(up to Q.160)

Best electronics, armor Vests and gun parts are found in the shop of the very secret organization. VERY!(up to Q135..ish? Unsure.)

Very best metal PARTS(like tichrome spikes and steel blades) are found in the foundry shop near the enterence, what's her name?(up to Q.130)

The very best leathers can be found in the camp heather, with exception of ancient rat hound leather.(quality of each leather may very depending on which one it is)
But to really make use of them, you have to infuse them...

Institute to tchort shop also have quality items, but I THINK their items are little bit worse. Let's go with up to Q.125.

Of course, some part of the upper underrail MAY give you higher quality item than shop can provide. I checked.
And there is DC, where the most quality parts (I think, up to Q.160) can be obtained.

147
Bugs / [1.0.1.10]crafting requirements Combat glove crafting
« on: April 18, 2016, 12:58:47 am »
To be more specific, with leather + metal parts.

For example, I want to make a rathound leather combat glove with Tichrome spikes in it.

I.e:
Quality 100 rathound leather : base tailoring requirement 80

Quality 100 Tichrome spikes : base mechanical requirement 80

Put those two together:
tailoring requirement 80
mechanical requirement 88!!

Unsure if it is intended... I need more mechanical skill than the base mechanical requirement?
I could switch out leather and put quality 100 metal(which also base mechanical requirement 80 ) with this requirement...

148
General / Re: Endings (obvious spoiler alert)
« on: April 17, 2016, 12:03:13 pm »
Most obvious would be that tchortist console in the DC,

But there is absolutely positively no way to enter it, so who knows...

149
Here we go.


150
Just as the title says. When you use Electrokinesis on the gangster who right next to stealthed gangster, the game will crash.

It does not matter if you notice this guy(as in, notice his stealth) when electrokinesis anyone near him.

I use electrokinesis a lot, and this is the first time that this ability caused crash. The crash just might be for this specific target only.

The screenshot below is taken at the site of the crash(Core city, drop zone where all foreigners are). It happens when I target top guy beside the barrel with electrokinesis.

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