Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bati

Pages: 1 2 3 [4] 5 6 ... 8
46
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 05, 2019, 02:12:38 pm »
I always thought this was loosely based on statistics and confidence interval.

47
General / Re: Expedition alpha testing
« on: January 07, 2019, 09:41:21 am »
If you guys still need testers I'd love to apply. Been in the new country for 2 months now, all settled in with decent chunk of time available for gaming. I look forward to adding even more playtime to my ~530h I have on steam :)

48
General / Re: To what extent your poor English disturbed you in Underrail?
« on: December 25, 2018, 09:55:43 pm »
I felt right at home. My native tongue is slavic, and I suspect most of the text was written by (slavic) ESL speakers, so I had no issues whatsoever.

49
General / Re: Expedition release date.
« on: November 27, 2018, 10:27:51 am »
AoD was amazing to me, but not because of combat - which was also good, but the choice and consequence system the game is built upon was the real draw. Sadly it doesn't get as much praise as it deserves, just like UnderRail. It's interesting how many supposedly hard core rpg players are round but when two rpgs come out and they end up being pretty much the best stuff release in the last 10 years they get overlooked.

50
General / Re: Expedition release date.
« on: November 24, 2018, 06:23:34 am »
So there is the answer I was looking for, I got the game but didn't want to start over if the expansion was going to be released in December. At least I can now play it over the holidays without worrying about starting over half way.

If you're anything like the rest of us you'll end up replaying the game many times anyway. Nothing else really measures up to be honest  :P

51
A level 4 with a energy shield?
Dayum, i bet it made GMS compound a walk into the park.

GMS is far from hard, even on dominating. If you visit the underpass you can score a decent DT tactical vest which makes you more or less immune to robot bullets, and the raiders are easy to take out as well.

52
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 09, 2018, 06:36:31 pm »
That makes sense. Ultimately I don't think I need it though, I've never had money issues in UnderRail, even when I bought all the workbenches and some house upgrades. I'd prefer if Salesman allowed you to invest in stores to increase their liquidity. There was another RPG that I played where this was possible, but I can't for the life of me remember what it was. Skyrim maybe?

53
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 09, 2018, 03:12:19 pm »
I only took Hypothermia because I didn't have any better ideas at the time. It was my second to last perk pick (before Pack Rathound, which I took for carrying quest items in DC). It's somewhat useful because I use Cryokinesis a lot, but I was also considering a number of other perks - Nimble (for more stealth, but I realized I don't need it), Conditioning (very small bonus), Sure Step (never saw the need for it), Clothier (would gain some extra stealth from it, hardly worth it), Power Management (this would be useful since I rely on Cloaking Device sometimes, but both my CD and shield have ~110 capacity so it's not exactly mandatory), Cerebral Trauma - this one seems like the best replacement candidate because I use Neural Overload a lot as well, but in the end I picked Hypothermia for tanky targets like Burrower Warriors etc.

I didn't take Salesman on purpose because my understanding was that it doubles the number of items that merchants buy at 100 skill - so instead of 2 firearms they'd buy 4, but it didn't mention if their funds go up as well and I often can't sell more than 2 or 3 items to a single merchant anyway. Two weapons worth ~7k and the merchant is 400 charons down already. Did I misunderstand how the feat works?

Thanks for the AR build, I'll look it over later when I have more time and see if something can be changed.

Quote
The hacking and lockpicking are obviously optional but I'd have a fit if I had to pass up all that potential loot.

No kidding lol, I'm the same.

54
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 09, 2018, 12:25:08 pm »
Question for you bloodthirsty maniacs - do you try to finish all pieces of content on Dominating? Minus some extremes, like Oculites questline if you're playing a char with no stealth. Or do you strictly stick to the critical path?

Also, what would be a good option for a brute force/ironman like approach? I'm thinking full PSI char with 10 con, but if there are other options hit me with them. Ideally as little reloading as possible.
Always all content.  Gotta get that exp ;)

Psi is a very good choice, *if* you'll pick up Locus of Control. Stealth AR is also not a bad choice because ARs are ridiculously powerful, but you'll want Thick Skull for the stun prevention, unless you're really quite sure that you'll be carrying around a ton of Bullhead and using it all the time. .  But for minimum possible reloads, you're going to want to be in stealth all the time so you usually have the opportunity to set up positioning first.  You won't need Grenadier or Quick Tinkering for success, but if you've got free feat slots in your build (edit:and, obviously, enough Dex) those are the first two you'd want to pick up, in whichever order suits you. 

Basically, psi is possibly the single strongest thing in the game, but it's very close with stealth.  Put 'em together and you're a wrecking ball.  But if you don't want to be a cave wizard, an assault rifle will clear the way all the way to Tchort just fine, and when you pop adrenaline you can kill his eye in one turn of bursts.

Figured I'd give you an update, since you were kind enough to hook me up with builds - I'm using a modified version of your PSI template http://underrail.info.tm/build/?GQMDBQYDEAoAAAAAAAAoV3MAAFVVCy5VwofCh8KHMgA_KyhQPxQ9Vy4qZ2RmIScc . Hit 25 yesterday, still have entire Upper Underrail to explore, but I did pretty much everything in Lower/Caves already, including Balor, Arena (at lvl 16), Foundry quests, even got to the last step of Oculite questline AND successfully navigated the Gorsky's warehouse quest, despite very low stealth. That actually ended up being a really nice surprise. Couple observations from my run so far:

1) Dominating is so much fun that I don't think I'll be able to go back to Hard.
2) Mercantile is god-tier skill. Holy shit.
3) I've changed my mind about the usefulness of evasion/dodge. Maybe I'd actually need them on other types of characters, but PSI can get by with 0 investment just fine.
4) I expected more enemies to be honest. Most encounters don't seem that different from hard, an enemy or two on top of the standard formation, from what I can tell? Please tell me if I'm wrong.

If you have a template for a stealth AR build I'd LOVE to see it as well, because I'm really tempted to start a parallel run. Crafting with Mercantile is so much fun that I literally don't mind playing the game again lol.

55
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 04, 2018, 07:50:58 pm »
https://i.imgur.com/3m97PdT.png

Went there at level 8. After the initial shock wore off it actually went quite smooth, only needed two reloads to figure out the pulls. Had 1+2, I'm not sure if there's a way to separate the two at the container. As usual, molotovs+pathfinding saved the day by buying me some breathing room when one of them went over to the other side of the island  :D

56
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 07:07:10 pm »
Thanks, I'll certainly give this a shot.

57
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 03:30:26 pm »
Question for you bloodthirsty maniacs - do you try to finish all pieces of content on Dominating? Minus some extremes, like Oculites questline if you're playing a char with no stealth. Or do you strictly stick to the critical path?

Also, what would be a good option for a brute force/ironman like approach? I'm thinking full PSI char with 10 con, but if there are other options hit me with them. Ideally as little reloading as possible.
Always all content.  Gotta get that exp ;)

Psi is a very good choice, *if* you'll pick up Locus of Control. Stealth AR is also not a bad choice because ARs are ridiculously powerful, but you'll want Thick Skull for the stun prevention, unless you're really quite sure that you'll be carrying around a ton of Bullhead and using it all the time. .  But for minimum possible reloads, you're going to want to be in stealth all the time so you usually have the opportunity to set up positioning first.  You won't need Grenadier or Quick Tinkering for success, but if you've got free feat slots in your build (edit:and, obviously, enough Dex) those are the first two you'd want to pick up, in whichever order suits you. 

Basically, psi is possibly the single strongest thing in the game, but it's very close with stealth.  Put 'em together and you're a wrecking ball.  But if you don't want to be a cave wizard, an assault rifle will clear the way all the way to Tchort just fine, and when you pop adrenaline you can kill his eye in one turn of bursts.

You had me at cave wizard. Couple questions though. Does 10 con (for thick skull) even make sense if I'm eventually getting LoC? I suppose it would make the journey to that point easier since LoC is level 14 or 16 I believe. Also, should I pick stealth if I'm going PSI? Tranquility vs Psychosis?

In any case, I'm strongly leaning towards PSI, even though the stealth AR sounds very appealing, but the thought of carrying insane amounts of ammo with me doesn't. I've played SMGs and Crossbow on Hard before and felt that it was already stretching the limits of what I'm willing to put up with on the inventory micromanagement front. If you have a psi build for dominating I'd love to see it.

58
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 12:19:28 pm »
Question for you bloodthirsty maniacs - do you try to finish all pieces of content on Dominating? Minus some extremes, like Oculites questline if you're playing a char with no stealth. Or do you strictly stick to the critical path?

Also, what would be a good option for a brute force/ironman like approach? I'm thinking full PSI char with 10 con, but if there are other options hit me with them. Ideally as little reloading as possible.

59
General / Re: I've played through the beginning so often
« on: October 01, 2018, 10:49:38 am »
I think full respec is a little extreme, but maybe paying a hefty cost (20k+ charons) to reassign 2 attribute points and 4 perks or so could work. Maybe introduce an underground lab full of deadly critters that you first have to clear before you can undergo the operation.

60
Builds / Re: Hook me up with Energy/Chem pistol build please
« on: September 30, 2018, 02:59:00 am »
Interesting build Fenix. Did you only pump stealth for specific areas and otherwise rely on heavy armor (riot or other kind) to get you through combat sections? How did you fare vs large psionic groups with only 3 con? Classic bear trap spam?

Pages: 1 2 3 [4] 5 6 ... 8