As per MirddinEmris' request I'm creating a new thread for the build to see if it's viable for Domination (or anything else

)
http://underrail.info.tm/build/?GQoHBwoDAwYASwDChwAAAF5kAMKHYWFFKGIAAAAAwocACDEZVTkAYx8DVDAWS0QThis is just a rough outline - again, feats are taken out of order and some I'm not sure about - like Bone Breaker and Yell. Feats I wanted to fit in but couldn't find space - Paranoia, Fast Metabolism. I'd also like to know two things - does Armor Sloping effectively lower the crit dmg bonus from Heavyweight, and two - is the movement bonus from Boot Spring static? Ie, if I have for example 98% armor penalty, am I still going to get flat movement point bonus from boot spring, regardless of penalty? I've only played a heavy armor build once back in Early Access and then never again.
Gear will likely be metal helmet with visor so I can throw flashbangs at my feet, metal armor, lifting belt, metal boots, shock super sledge.
Starting stats are a little problematic, especially since I'd like to get Quick Tinkering asap. I was thinking of dropping Hit and Run to somewhat combat this and have starting stats of 8 str, 6 dex, 6 agi, 10 con, 3 per, 3 will, 4 int. First point would likely go to dex, second two to int, then 2 to str and 1 to agi.