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General / Re: Post your experiences with the new Dominating difficulty!
« on: December 12, 2017, 10:05:21 pm »
I am using my Hybrid PSI/Sniper/Stealth character for another playthrough and this build did well in Hard mode though it is a bit weak until you have Premeditation and Snipe.
As someone who loves to sneak past enemies I feel this is a mixed bag especially in Depot A. There is just too much now and it is almost impossible to skip combat. While killing isolated targets is this builds forte, it is of little use here due to the insane amount of enemies alongside the increased damage and HP and limited ways to isolate targets to take them out one by one.
I am fine with the increased HP and damage. I am also fine so far with the new monsters like the new PSI beetle which is a huge challenge.
But the stupidly high amount of enemies without giving sneaky builds additional routes to evade them makes me question at least that part of the difficulty.
Alongside Depot A this also applies to the abandoned Warehouse behind the Mushroom Cave with Newton in it. It takes a lot of patience to lure the psi beetles into the starting room to close the door and then killing them one by one which is the only way to defeat them.
I said I was fine with the new monsters but I urge you, Styg, to remove PSI-cognitive Interruption from the new psi beetle. It basically one shots any PSI user unless the build goes max Con, or maybe you can survive it at very high levels.
Also giving PSI beetles TK punch instead of Cryokinesis when there are two of them is imho total overkill with everything else included. If we could at least get energy shields around that time it might be doable but as it stands, this is imho too much for basically all builds. By the time the stun wears of you are dead meat, almost guaranteed.
As someone who loves to sneak past enemies I feel this is a mixed bag especially in Depot A. There is just too much now and it is almost impossible to skip combat. While killing isolated targets is this builds forte, it is of little use here due to the insane amount of enemies alongside the increased damage and HP and limited ways to isolate targets to take them out one by one.
I am fine with the increased HP and damage. I am also fine so far with the new monsters like the new PSI beetle which is a huge challenge.
But the stupidly high amount of enemies without giving sneaky builds additional routes to evade them makes me question at least that part of the difficulty.
Alongside Depot A this also applies to the abandoned Warehouse behind the Mushroom Cave with Newton in it. It takes a lot of patience to lure the psi beetles into the starting room to close the door and then killing them one by one which is the only way to defeat them.
I said I was fine with the new monsters but I urge you, Styg, to remove PSI-cognitive Interruption from the new psi beetle. It basically one shots any PSI user unless the build goes max Con, or maybe you can survive it at very high levels.
Also giving PSI beetles TK punch instead of Cryokinesis when there are two of them is imho total overkill with everything else included. If we could at least get energy shields around that time it might be doable but as it stands, this is imho too much for basically all builds. By the time the stun wears of you are dead meat, almost guaranteed.
