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General / Anything for PSI from faction items?
« on: December 07, 2019, 11:53:08 am »
Just wondering if any of the factions have something for PSI characters? Have not had the time to play the current patch much.
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And that's a HUGE problem when you limit your reloads.
Just tested and it looks like force emission adds no damage, but the actual damadge from the attack is suprising given the ap cost. thematically it fits the versatilitybut its limitations appear to be pretty glaring.
but quick pockets with a taser does the same thing and stuns robots so I will just hold off for now.
I just wanted to get an Idea on the feat and see if there was anybody who swore by it
Yeah but healing on dominating is a painNot at all.
First of all, if you're a psi crafter, you're going to have Biology because you'll need that for your gear. That means you're going to have enough to make healing hypos and advanced hypos, at least. Then all you need are a bunch of hearts, which are free, and a bunch of ampoules, which are cheap (in fact, you can just use the extra adrenaline glands you'll find to make a few adrenaline shots, and trade those in at the doctor when you're buying ampoules and flat beakers and syringes, and it should usually be a wash or even put a charon or two in your pocket) and you can heal right on up.
Secondly, once you've got Psionic Mania, you can just go back to Quinton if you're hurt, get him to heal you for free, then activate Psionic Mania a few times while you head back on out to wherever you want to go, to get your health back down into the ideal health window.
Finally, the game is just full of healing items even on DOMINATING. Crates/lockers/boxes have them, vendors have them, enemies have them. Between health hypos and bandages there's really a freakish lot of healing and if you're constantly running out, then it's because you're not yet playing well. I say that as someone whose first thread on these forums was a request for more healing options, because I wasn't playing well and thought there weren't enough hypos =)
Quote from: SykarBlack Arrow: I do not understand your questio...
I thought that you are outraged by a low critical chance. Therefore, i said that chance didn`t need
You do understand the difference between critical chance and critical multiplier, right?
You asked: ...First it sports a 15% lower crit chance for what reason exactly?...
I will answer you about critical chance, not critical multiplier. Do not confuse me)
daily reminder sykar is a buttmad troll nigger, never give him attention
I did not even have 1! second before a Derp Stalker initiated combat regardless which vent I went through. I cannot initiate combat since it is on a CD when you move through the vent. There is not even time to place a single trap or throw a single flare. There was absolutely nothing I could do besides having 70 Persuasion and go through the front door.Did you try going into turn-based mode before you went through the vent? It only takes 25AP. If you pop Adrenaline on the other side, that's enough AP to throw three grenades - incendiary, whatever, and flashbang, for example. The first two will establish a safe area around you, revealing any hidden creatures, and the flashbang will give you the upper hand on the following turn.
Since your stealth isn't high enough to matter, did you swap out armor and wear a Regenerative Vest? Regen Vests tick their healing without triggering Hyperallergenic.
Do you have Quick Tinkering? Lay down a bear trap. Death Stalkers are melee so all you have to do is be one tiny fraction of a tile out of their reach and you're safe.
You're playing psi, huh? Did you try going through the gate and simply setting up a Force Field? The Death Stalkers will see you through it and come stand right next to it. Since you initiated turn-based before you went through the vent (you did that, right?) you'll have initiative when the force field drops, four turns later. And you'll have had 4 turns to see them, so you'll be able to target them right away.
Did you use Enrage? Death Stalkers don't have an impressively high resolve, so theyre very susceptible. While they're killing each other, you kill them, too.
Did you try putting up mirror images before you started combat? The Death Stalkers don't have machine sight so they'll hit those images and miss you.
Did you use Irongut before combat, so that you could take antidotes in case you needed to drop a few stacks of poison, and still take only a tiny bit of damage from Hyperallergenic?
Sounds like you're just unwilling to do the things that would give you the upper hand. You complain a lot about the Death Stalkers, but they're really very easy. Maybe you should play better.
Quote from: SykarBlack Arrow: I do not understand your questio...
I thought that you are outraged by a low critical chance. Therefore, i said that chance didn`t need
As a result, it turned out that everyone plays differently and therefore each Feat is necessary and important)
No. There are probably a dozen or so feats which are build defining. Feats like Snipe, Aimed Shot, Premeditation, Blitz, etc. Then there are feats which are good complements to those, like Interloper, Paranoia, Suppressive Fire, Opportunist, etc.
But then there are feats which make so little impact that you could miss out on them and you would barely if ever notice it, like the ones I mentioned unless you are a try hard who wants to "prove" that these terrible feats can be justified in some hilariously niche application, even though you could just ignore it and won't miss it at all.
Terrible feats?... Funny))) You are too dramatized...
I understand that Are you the person who actively uses these "useless" feats? No? Well then, no one bothers you not to take them.
If you are about the equivalence of all feats - yes, there are feats of the first category, minor feats and feats that slightly facilitate some situations. I think that was the principle on which the game was made. Ask Styg)
I sincerely doubt that any sane developer would want feats which are so bad that you to go deep into rationalizations and make up some hyper-theoretical scenario just to justify lackluster, at best, feats.
I mean now that I think about it, Snooping could for example could also apply the perception bonus to finding traps. Oh wow, problem solved, now it is an optional feat which helps with one of the two the biggest weaknesses low perception characters have, though it would not be the only solution to the problem of finding traps in time.
You know, if the stars are lit, then someone needs it. So it is here. If there are such feats, then there are people who like it. Everyone has their own tastes and preferences, and each will remain with his opinion.
Black Arrow has an extra optimal range of no less than 2!
Yeah I know... maybe this feature will get added in the future? http://underrail.com/forums/index.php?topic=3443.0
Dragunov: two shots without using consumables, maybe 3 with them.
Black Arrow: worse than craft-rifle but but best with the lack of it. Does it need a critical strike chance? Aimed Shot, Snipe
As a result, it turned out that everyone plays differently and therefore each Feat is necessary and important)
No. There are probably a dozen or so feats which are build defining. Feats like Snipe, Aimed Shot, Premeditation, Blitz, etc. Then there are feats which are good complements to those, like Interloper, Paranoia, Suppressive Fire, Opportunist, etc.
But then there are feats which make so little impact that you could miss out on them and you would barely if ever notice it, like the ones I mentioned unless you are a try hard who wants to "prove" that these terrible feats can be justified in some hilariously niche application, even though you could just ignore it and won't miss it at all.
Terrible feats?... Funny))) You are too dramatized...
I understand that Are you the person who actively uses these "useless" feats? No? Well then, no one bothers you not to take them.
If you are about the equivalence of all feats - yes, there are feats of the first category, minor feats and feats that slightly facilitate some situations. I think that was the principle on which the game was made. Ask Styg)
Dunno.
I did recently Protectorate Warehouse mission - 3-4 DS, 3 Con, no problem.
I even didn't use Uncanny Dodge in some cases.
You just need to intuitively wait-move to bump into DS after he bite you.
Then tazer, incapacitate or stun.
At least for melee.