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- Blaine killed by a scavenger (!). Both are found dead and his shoppe empty, other than Blaine's corpse in it.
Seriously though, getting that event in the early game would be pretty damn annoying. Blaine's a good merchant at that point, and the best place to exchange SGS credits to Charons.Personally, rapid reloader is a waste of a spot that could go to something else. If you run out of ammo then you should have another smg on the switch. Smart module and barrel compensator are the best combo i think as most of the time you'll want to be bursting people down.Hm? Base AP cost reduction is great when it allows for an extra burst per turn, far from being a waste of a slot.
That seems more like a Touch Attack mechanic. In D&D (and presumably other systems but I don't know of one off the top of my head) there's this mechanic where ghostly attacks, and some magical attacks, just need to touch you - they're not really of this world, so they ignore physical defenses. Your Dexterity bonus still applies to see if you can prevent being touched (Dodge, here, obviously) but your physical defenses don't mean much when a ghostly wraith touches you and the chill of the grave saps your strength. Doppelgangers seem like the ghosts of the UnderRail game world.All Thought Control skills seem to directly affect the target's mind, though, and then there's that one researcher in Caerus Residential Block who went all Event Horizon on himself, apparently due to a doppelganger fucking him up from within his own mind. We do see legitimate psionic ghosts down in Deep Caverns too, but lore-wise they seem to be a different thing than doppelgangers, despite using the same gameplay mechanics with some exceptions (for one, they don't have true-sight).
I like the idea of dispersing the doppelganger when the creator dies, yeah. But as much as doppelgangers are a pain when you don't have psi, they're the opposite of Psicognitive Interruption/Black Dragon Poison, which is only a pain if you do. Seems fair to have a weakness tailored to each build approach, though I do mostly play psi so the doppelgangers don't bother me much.
Properly built unarmed character is in the top tier along with smg and sniper rifle. Sledgehammer is a solid weapon, on par with things like assault rifles.Offtopic, but care to elaborate why you consider ARs worse than SMGs and SRs?

Noted. We're focused on finishing the expansion right now, so we'll take a look at it after it's been released.