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Messages - TΛPETRVE

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121
Bugs / Re: [1.0.0.3] Can't start Seek Acid Hunters quest
« on: December 25, 2015, 10:33:02 pm »
Yup, gotta become a gladiator and win your first official gladiator match.

122
Bugs / Re: Mass enrage combat crashes
« on: December 25, 2015, 10:31:29 pm »
Current build, i.e. 1.0.0.3.

123
General / Re: I've had enough of the Deep Caverns (spoilery help-request)
« on: December 25, 2015, 10:29:24 pm »
For the record, those Tchortlings can be avoided - and should, because they spawn in infinite numbers even when you are on the same screen. See spoiler below.

You need to hide in buildings every now and then to avoid the full Tchort's Eye debuff, which spawns those creatures and also aggroes them towards your direction.

124
General / Re: Regarding Abram's questline
« on: December 25, 2015, 07:05:30 pm »
Since this is sort of an "elite" questline that is meant to be solved only by the most thorough of players, and ends up rewarding what can pretty much be described as endgame info less than halfway through the game, I guess it is only right that fucking it up is so easy. It would be neat to have better feedback on your level of success or failure, though.

125
Bugs / Re: Mass enrage combat crashes
« on: December 25, 2015, 04:23:55 pm »
Yup, almost forgot. Here you go.

System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei afc.b(ciy A_0)
   bei ciy.sj()
   bei b8x.aiu()
   bei ayt.b(yo A_0)
   bei ayt.u(yo A_0)
   bei cfu.ny(TimeSpan A_0, TimeSpan A_1)
   bei b4o.g(TimeSpan A_0, TimeSpan A_1)
   bei bps.a(TimeSpan A_0, TimeSpan A_1)
   bei akk.a(akg A_0)
   bei a6g.g5(akg A_0)
   bei al0.g5(akg A_0)
   bei d7.a(akg A_0)
   bei aa0.Update(GameTime gameTime)
   bei gr.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei bce.a(String[] A_0)

126
Bugs / Mass enrage combat crashes
« on: December 25, 2015, 03:04:58 pm »
Game crashed several times in the Deep Caverns during combat with Tchortlings. To specify, I was using Locus of Control combined with Enrage to hound a large group of them against each other. This generally seems to be a bit taxing on the engine, because it has caused the game to stutter severely (but not crash) on several occasions.

EDIT: I seem to have located the issue. After enraging a few Tchortling Devourers, other enemies (Devourers) that as a consequence turned hostile on them ended up turning hostile on everyone, as if affected by Enrage themselves. Whenever one of those bugged enemies managed to kill another enemy, it seems to have caused an exception, resulting in a crash.

127
Suggestions / Re: A suggestion to make entrances more visible
« on: December 25, 2015, 11:42:03 am »
Agreed. This also goes especially for cave openings (that often don't have a visible red marker at all).

128
Bugs / SRO Assault companion AI
« on: December 25, 2015, 05:40:59 am »
During the attack on SRO, Jazz always makes a beeline for the entrance gate and then refuses to move, blocking the bottleneck and making the mission very much unplayable without waiting for him to get killed (or clearing the outpost all alone).

129
General / Re: Psychosis vs Tranquility
« on: December 24, 2015, 12:35:56 pm »
I'm using psychosis; didn't try the alternative yet. For a thought control build it works well enough.

130
Bugs / Re: Jack Quicksilver disappearance in Core City
« on: December 24, 2015, 12:19:37 pm »
Don't quite remember his words, but I got payment for all 3 quests, and he was satisfied.

131
Bugs / Jack Quicksilver disappearance in Core City
« on: December 24, 2015, 03:51:13 am »
Jack Quicksilver disappeared after half of his questline in Core City, despite fulfilling all 3 assignments flawlessly. Dunno if this is a bug or simply an oversight on my part.

132
If SGS credits are nickels, then Charons are dollar bills. Every sane vendor would prefer you to pay large sums in bills rather than change (even though in this case the roles of metal and paper are obviously reversed).

133
Bugs / Mysterious Ladybug
« on: December 23, 2015, 02:15:22 pm »
The woman who recruits the player for the Free Drones questline seems to be bugged. I declined her job offer to come back later, and when I returned, clicking her opened an empty dialogue box with a portrait of the last person I spoke to before I talked to her. To specify, this happened at the Core City metro station; I don't know if it also applies when she approaches you elsewhere.

134
General / Re: Hoppers - i can't catch the little buggers!!
« on: December 20, 2015, 10:57:03 am »
Entering turn-based mode is generally a rather powerful exploit in this game. It can also be used to run past roaming enemies in stealth mode more easily, because you won't risk bumping into them, and you can cover more ground before they detect you.

135
Bugs / Re: [Release version] Crash on startup? Look here
« on: December 19, 2015, 12:26:13 am »
No, I'm using AVG.

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