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Messages - TΛPETRVE

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151
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 07, 2015, 07:18:20 pm »
Underrail should be held as a prime example of how to do "generic" right. Because let's be honest, it's not gonna win any awards for particularly original worldbuilding or writing. However, here's the thing - it doesn't need to. It's simply rock-solid at what it does, concise and to the point, and doesn't feel bland or boring as a result, whereas other specimen of the genre that are trying too hard to be funny or unique ironically end up falling into the trap of rehashing the same worn-out tropes over and over. Hell, Wasteland 2's purple prose and silly Native American headdresses got old much faster than anything I've encountered so far in Underrail. I think the right word to name this quality would be "authenticity". Underrail doesn't try to be overly self-aware or witty. Some might find it a tad dry, but it pretty much perfectly mimics the spirit of its late-90s ancestry: serious, straight-faced business with the odd tinge of zaniness. No exercise in authorial masturbation.

152
Suggestions / Re: Currency and Plot item weight
« on: December 07, 2015, 11:20:44 am »
Don't certain plot items such as the severed heads of assassination targets already have a weight?

153
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 07, 2015, 05:12:46 am »
I bet the cellar wankers over at the Codex are collectively spurting all over their screens right now. INCLINE! O GLORIOUS INCLINE :o !

154
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 12:18:00 pm »
Bazungolf 8)!

155
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 11:21:15 am »
Are we gonna get a final batch of teaser pics before release, or maybe a launch trailer?

156
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 05, 2015, 09:55:33 pm »
No, but new buyers who didn't get the game during early access will pay full price.

157
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 05, 2015, 08:49:04 pm »
Hell bloody yeah, that's the news I was hoping for 8) . So, care to share what the final price is gonna be?

158
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 26, 2015, 10:11:24 am »
I have to wonder, are other elements such as the fire sprites given an overhaul, too? Since the game got a notably softer look now through the more detailed environments, the somewhat crudely drawn flames are probably sticking out like a sore thumb (see the fire pit barrels in the screenshots).

159
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 22, 2015, 02:38:03 pm »
The higher density in detail helps mask the lack of drop shadows, so combined with the coloured lighting it doesn't look as flat and disconnected anymore as it used to. Everything has a nicely authentic mid-90s CRPG feel to it (more so than e.g. Serpent in the Staglands, which looks kinda more like an unfinished Infinity Engine-game played on ultra-low resolution). Love it :) .

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