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« on: December 31, 2015, 11:30:14 am »
1.) Level 18 is the ceiling for heavy melee builds, who need a melee skill of 100 (available only at lvl. 18) to obtain their highest-tier feat. All other builds reach their ceiling around lvl. 14, at which point they usually have the entire catalogue of available feats unlocked.
2.) 10 is the max stat requirement for all feats, but going above still adds to your effective skills, so yeah, it does offer at least some advantage.
3.) This is pretty much correct, though you need to make psi your main combat skill if you want to see everything it has to offer.
4.) Underrail is a combat-centric game; you will not be able to finish it without killing anyone. Said conversation skills will indeed give you advantages though, allowing you to circumvent combat, obtain favours, or otherwise positively influence the outcome of dialogues. There are also occasional hidden skill checks (such as thought control when talking to a mind-reader).
5.) No idea where you got that from - Most oddities are found in containers that litter the areas, and you can find more than enough without much effort. Above average perception is nonetheless pretty much always advisable, because it influences your precision with ranged weapons, as well as your detection of mines and other traps.
6.) The strength stat raises your. weight limit, as does one of the feats. Mercantile does nothing to alleviate that; you generally don't want to hoard vendor trash.
7.) Low perception is pretty much never advisable, at all. Generally, never build your character with all stats maxed out from the start. You get one additional stat point every 4 levels, so you can deduct two from str. or dex and instead add them to perception, and at level 8 you are back to the build you wanted.