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Messages - TΛPETRVE

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91
General / Re: Influences and inspiration other than CRPGs.
« on: January 03, 2016, 04:46:56 pm »
Ah, so Mac is indeed based on you, eh 8) . Neat touch. So I presume you also designed his tags?

92
Does frying their plasma walkers count as a negative?

93
General / Re: Influences and inspiration other than CRPGs.
« on: January 03, 2016, 01:44:29 pm »
slavic post-apocalyptic charm.

Which is again why I had to think of Bunker Palace Hotel, with its heavy diesel engines, and odd mix of old-world junk and futuristic high-tech. One of my favourite post-apoc movies. It even uses the same kind of Proto-slavic gibberish that Kokoschka and other slavic NPCs in Underrail speak, IIRC.

94
General / Re: Institute of tchort quest help (spoilers)
« on: January 02, 2016, 11:57:21 pm »
You need to open the ventilation shaft that leads to the West Wing, which is located just down the hallway from the cages.

95
Bugs / Re: Zone Transition Fail
« on: January 02, 2016, 10:57:41 pm »
Got another zone transition error in Hollow Earth.

Also, because for some bloody reason this board doesn't like special characters and keeps cutting off text that contains them, here the log file:


96
General / Re: Spoiler regarding free drones base
« on: January 02, 2016, 06:52:14 pm »
You could simply wear a biohazard suit and gas mask, both of which combined makes you immune to the gas.

97
General / Freeing Sharp and the boys unseen (spoilers)?
« on: January 02, 2016, 06:49:16 pm »
I wonder if there's a way to free the Rejects in the Institute of Tchort's secret research sector without having to kill guards and consequently turning the faction hostile (since it's a controlled zone, even stealth kills will not prevent you from being spotted), or if this option is reserved for a violent playthrough.

98
General / Influences and inspiration other than CRPGs.
« on: January 02, 2016, 04:45:48 pm »
While mechanically the game draws obviously from CRPG and tactical game classics, I'm particularly interested in the game's thematic inspirations. The setting is often compared to Metro 2033, but personally it reminds me more of the earlier works of Enki Bilal, including his debut film Bunker Palace Hotel. I also smell strong Zork vibes, particularly in the Institute of Tchort and their peculiar vocabulary.

99
Bugs / Waste Processing Plant: Storage room door cannot be locked
« on: January 02, 2016, 01:40:26 pm »
The door to Storage Room 2 in the Waste Processing Plant near Harpocrates Station (where you are sent during a Tchort investigation mission), which has a physical lock, cannot be locked again, even if you possess the key.

100
General / Re: core city own house security needed?
« on: January 02, 2016, 01:02:15 pm »
Technically, you don't need the house at all. I never used it, not even for the crafting boni, because by the point you get it you are already on your way to the Institute of Tchort, and very likely won't hang around much in Lower Underrail anymore, anyway. So I reckon that it's really just a money sink for fun.

101
General / Re: Breaking the Faceless Barricade?
« on: January 02, 2016, 05:25:36 am »
You make it sound like there was actually a North Underrail map in the game ;D .

102
General / Re: Lake Mushroom
« on: January 02, 2016, 05:24:27 am »
Everyone who buys "plants and fungi" buys lake shrooms, but since they are worth bugger all, it doesn't pay to sell them.

103
Bugs / Re: Can't Complete "Find Blaine ..." Quest for Black Eels
« on: January 01, 2016, 07:49:18 pm »
Did you tell Eddie about the wormhole before?

104
General / Re: A couple of gameplay questions
« on: December 31, 2015, 11:30:14 am »
1.) Level 18 is the ceiling for heavy melee builds, who need a melee skill of 100 (available only at lvl. 18) to obtain their highest-tier feat. All other builds reach their ceiling around lvl. 14, at which point they usually have the entire catalogue of available feats unlocked.

2.) 10 is the max stat requirement for all feats, but going above still adds to your effective skills, so yeah, it does offer at least some advantage.

3.) This is pretty much correct, though you need to make psi your main combat skill if you want to see everything it has to offer.

4.) Underrail is a combat-centric game; you will not be able to finish it without killing anyone. Said conversation skills will indeed give you advantages though, allowing you to circumvent combat, obtain favours, or otherwise positively influence the outcome of dialogues. There are also occasional hidden skill checks (such as thought control when talking to a mind-reader).

5.) No idea where you got that from - Most oddities are found in containers that litter the areas, and you can find more than enough without much effort. Above average perception is nonetheless pretty much always advisable, because it influences your precision with ranged weapons, as well as your detection of mines and other traps.

6.) The strength stat raises your. weight limit, as does one of the feats. Mercantile does nothing to alleviate that; you generally don't want to hoard vendor trash.

7.) Low perception is pretty much never advisable, at all. Generally, never build your character with all stats maxed out from the start. You get one additional stat point every 4 levels, so you can deduct two from str. or dex and instead add them to perception, and at level 8 you are back to the build you wanted.

105
General / Re: was there also a graphics update on 1.0.0.6?
« on: December 31, 2015, 10:59:43 am »
The old graphics are from the alpha build. Most of the tileset has been replaced for the release version.

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