Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Juri

Pages: 1 [2] 3
16
General / Re: Al Fabet
« on: February 20, 2016, 01:06:23 am »
Elhazzared every game has a weight/slot cap on inventory, I really really don't see the issue with whats in the game currently. Styg has mentioned in interviews that the system is specifically designed so you can't just loot and sell everything, you need to choose what you want to take carefully and that adds to the feel of the world. What I would say back to you, reading over your posts in this thread, is that the inventory space and merchant system is fine. I'm currently playing an smg character with 3 strength and I can carry all my gear +~6 weapons +a few sets of armor +other loot like bullets, meds and craftables which is more than enough loot. The quests and rewards from quests should make you enough money to not worry about selling everything. If you really want to loot and sell everything then get the salesman and pack rathound perk (seems like a fun playthrough) or just edit the game to your liking.

17
Great work guys :D

18
General / Re: Al Fabet
« on: February 18, 2016, 01:16:27 am »
It isn't also coincidence that the name is somewhat close to mine.
I think you're thinking into this way way way too much

19
General / Re: Al Fabet
« on: February 15, 2016, 06:06:56 am »
Al Fabet pls just leave stuff behind

20
General / Re: Can I find these components in Deep Caverns?
« on: February 14, 2016, 10:14:33 pm »
Batteries as are the one plentiful resource in DC, I remember seeing one bio hazard vest but when I tried to find it I didn't see it again

21
General / Re: Custom Portraits
« on: February 13, 2016, 10:40:07 pm »
It looks the same to me

22
General / Re: Shield Recharger
« on: February 08, 2016, 10:56:38 pm »
This hasn't been added to the game as far as I know

23
General / Re: What's the point of silenced weapons?
« on: January 31, 2016, 11:15:54 pm »
Its less about enemies in the same room and more about enemies just off screen/in the next room

24
Does anyone know the level of persuasion you need to convince them to leave Buzzer alive?

25
General / Re: Matt Chat Styg interview
« on: January 30, 2016, 02:58:56 am »
https://www.youtube.com/watch?v=kdX1hmzua7g
Part three is up
Styg I'd buy some merch

26
General / Re: Weight of certain items (organs mostly)
« on: January 25, 2016, 09:43:25 pm »
Al Fabet please, just don't loot them

27
General / Re: Unique weapons
« on: January 21, 2016, 12:35:48 am »
So no one has found the black arrow sniper? I'm really want to know where it is ^^

28
General / Unique weapons
« on: January 17, 2016, 12:11:11 pm »
I'm trying to collect all the unique weapons. Missing the N16, TT3000 and the Black Arrow, anyone know where these are? Also is the magnum in the game?

29
General / Re: Selling 10k crossbows
« on: January 17, 2016, 11:09:52 am »
Wait until the merchants restock, they'll have more cash then. If you don't want to wait then trade for bullets and blueprints and sell them to someone else.
Or you could be Al Fabet and carry them around.

30
Discussions / Re: How did you find out about this game?
« on: January 15, 2016, 01:49:39 pm »
Found it on steam after looking for games similar to fallout 1/2

Pages: 1 [2] 3