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Messages - Juri

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31
Suggestions / Re: Under Rail 2 Kickstarter ?
« on: January 11, 2016, 11:52:31 pm »
I'd contribute for sure

32
General / Unknown Insignia
« on: January 10, 2016, 08:54:43 am »
Does anyone know what you can do with Mordre's unknown insignia?

33
General / Re: mutagen tanks question (possible spoiler)
« on: January 08, 2016, 12:05:27 pm »
The tanks are in the boss fight

34
General / Re: SMG build questions
« on: January 06, 2016, 01:03:39 pm »
The way I see it, these are essentially most important feats for the SMG build:

1) Expertise - you will burst a lot, and each bullet will add to the expertise
2) Full Auto - somewhat controversial due to high STR7 requirement. But if you want to specialize in SMG, instead to just dabble in it, you will pick it up, 40% higher rate of fire is a must
3) Spec Ops - no brainer
4) Commando - no brainer

And that is it. Everything else is optional.

.

Other notable feats that go well with SMG build

1) Suppresive fire - gives debuff in burst area. Not really required in early game when you can kill everything in a few rounds, but can be useful later as sort of crowd control debuff against tougher enemy groups

High PER synergy:
If going for high PER, then sniper "dual classing" is good choice:
2) Aimed Shot - can be used for the sniper or some other secondary with higher per hit attack then SMG to add versatility
3) Sniper - devastating attack from the distance to open the combat. Getting 10 points in PER is waste, if not taking this feat

Mobility option:
4) Nimble - to get more movement for high precision bursting and to keep Evasion/Dodge defenses up. Most effective if not going for heavy armors
5) Hit and Run - to quickly change position from one killed enemy to another. Really needs good DEX management in order to have enough AP for 2 bursts at least, as well as good mobility, otherwise it is a waste

.

Not so great feat "traps":

1) Point Shot - if you manage well you DEX, you will not have excess AP to use to get an extra single shot every other round. And SMG do not give high damage per shot, although if you have secondary weapon with low AP cost it could be useful
2) Rapid Fire - poor man full auto, and just like with point shot if you manage your DEX well you will not have excess AP to use it to get this +150% AP attack. Plus it has 2 rounds cool down.
Rapid fire is amazing for SMG builds

35
General / Re: SMG build questions
« on: January 05, 2016, 11:59:28 am »
Your skill points seem good but it looks like your taking a lot of unnecessary feats when there are better ones for SMG usage
Like what for example?
Rapid fire and full auto are musts for an smg build. I'd personally take something else over pack rathound and drop skinner as there will be better armor that you can get.

36
General / Re: SMG build questions
« on: January 05, 2016, 11:40:43 am »
Your skill points seem good but it looks like your taking a lot of unnecessary feats when there are better ones for SMG usage

37
General / Re: Strongest builds for DC (spoilers)?
« on: January 04, 2016, 12:26:38 am »
I'm about half way through DC and I'm pretty sure that any build is viable. Some might struggle more than others but you should be able to get through with most builds that have gotten that far.

38
Suggestions / Re: Allow to use more than two weapons at once
« on: January 03, 2016, 01:12:02 am »
I'd love to see a feat where you can have a third slot for pistols

39
General / Re: Core city house
« on: January 01, 2016, 06:51:57 am »
Fixer in Junkyard sells chem/bio workbench

West in Foundry sells electro workbench

Fredd in Camp Hathor sells tailoring workbench

and the dude with the quad bikes in his store in Rail Crossing sells the mechanics workbench


They all cost around 1000 charons before mercantile checks.
Thank you!

40
General / Core city house
« on: December 31, 2015, 12:50:31 pm »
Where can I get fitouts for the basement rooms? The housing company says I need to look elsewhere for them and I haven't been able to find out where

41
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 18, 2015, 11:18:41 am »
Congrats on the release guys!

42
Suggestions / Pinned items in inventory
« on: December 16, 2015, 02:44:49 pm »
Was wondering if it would be possible to have priority spots or be able to pin items to the top of your inventory after sorting it.
Love the game by the way, looking forward to release :D

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