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Messages - danielzaiser91

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17
Bugs / Secret Arena Enemy
« on: December 15, 2015, 06:46:49 am »
Hi guys,

funny little bug :)

18
Bugs / "... mostf would kill for..." (spelling error)
« on: December 15, 2015, 05:42:58 am »
Hi guys,

i dont know if we should report spelling / syntax / grammar errors at all, or if there is a mega-thread concerning this where we should submit instead of creating a new thread (i couldnt find one at least).

Anyhow, here it is, watch out for this mostf guy, he seems to kill people for green eyes...


Greets,
Daniel

19
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 15, 2015, 02:59:12 am »
Awesome info! Cant wait until the full game is released!

How much is the full price?

20
Bugs / cant attack
« on: December 15, 2015, 01:25:56 am »
Hi,

i encountered this bug several times now, on multiple occassions i can not attack an enemy that is in melee range.
My guess is that on their turn they dont move to the center of a tile, but to the edge, rendering them untargetable for some reason.


Thanks for listening, hope this get fixed before release.

21
Suggestions / Re: Junkyard Embassy Elevator
« on: December 14, 2015, 11:38:15 pm »
I strongly presume this has been fixed. The latest playable alpha build is 9 months old.

Ok, thank you.
i just wanted to make sure, to make this suggestion, because i cant know what is done in future versions than the one that i am allowed to play on.

22
Suggestions / Alarm
« on: December 14, 2015, 11:36:33 pm »
Hi guys,

i just encountered a place where an npc pressed a switch as soon as he saw me, alarming the base, which is a real nice feature, i like it, but please let us turn the alarm off by pressing the switch again, listening to this shrill high pitched alarm tone for a prolonged duration is driving me nuts  :o

EDIT: added a screenshot of said place (it is somewhere between Bunker B (the place where Balor is) and Foundry)

23
Suggestions / Junkyard Embassy Elevator
« on: December 14, 2015, 08:21:24 am »
Hi,

I just roamed from SGS Stations first level around and came accross the upper platform (or is it the lower?) of the Protectron Embassy/Station above/under the junkyard and didnt know at first that it was at first, so i just used the elevator not knowing that i would be welcomed by open fire, since i wasnt warned about unequipping my weapons from the soldier in front of the elevator.

This is easily fixable and i highly recommend doing so :)

Just a little warning is all i want, since it isnt immersive from a soldiers perspective to just let a heavily armed civilian through without reacting to it ;)


Thanks for reading

24
General / Re: Rathound King Kidnapping
« on: December 14, 2015, 06:08:59 am »
Currently, in order to kidnap her without committing mass murder you'd have to have persuade. We've discussed implementing another way to lure her out of the camp and we probably go ahead with that when time allows.

I know this thread is over a year old, but this is still a hot topic to me, so i have persuation on level 100, but there is no option to persuade her into leaving town so i can kidnap her?

Is this only on beta release versions or what am i missing?


EDIT: I just finished the Burrower Quest, after that i was able to persuade her.

25
Bugs / TNT Bug
« on: December 14, 2015, 04:37:28 am »
Hi,

East of SGS (east of the crossway station, in which Old Jonas is), there is 2 rock piles, one of which is destructable by TNT charges, the other one is not.

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