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Messages - eLPuSHeR

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136
Suggestions / Re: Increase energy duration of Night Vision Goggles
« on: February 14, 2016, 07:22:06 am »
Yes, an option to recharge it like energy shields would be welcome.

137
General / Re: What is debilitation?
« on: February 13, 2016, 11:09:49 pm »
Maybe he means "Fatigue" or something like that.

138
Suggestions / Increase energy duration of Night Vision Goggles
« on: February 13, 2016, 11:09:06 pm »
Hi.

Just what the title says.

NVG energy consumption is too high imho. They get depleted quite fast.

139
Suggestions / Re: Reloading Ammo
« on: February 12, 2016, 07:44:15 am »
+1

140
General / Re: Quick questionsa about crafter build
« on: February 11, 2016, 05:26:26 pm »
Thanks for the replies. I have made yet another new char with different stats. l am pretty satisfied so far, and I have only INT 6 now.

Experimenting is a nice thing in this game. And it's fun as hell.  8)

141
General / Re: A thank you and some simple advice for new players.
« on: February 11, 2016, 05:23:43 pm »
Ditto. I was also utterly dissapointed by Fallout 4 after spending 60

142
General / Re: Quick questionsa about crafter build
« on: February 10, 2016, 11:56:17 am »
Thanks.

I think I got it the wrong way.

This is the char I generated

STR 3
CON 3
DEX 8
AGI 7
PER 8
WIL 3
INT 8

Should I start with lower INT and PER 10? I want insane crafting/hacking...

143
General / Quick questionsa about crafter build
« on: February 10, 2016, 07:19:36 am »
Hello.

1. What do you think is the easiest route for weapon of choice for a crafter build? Explain why.
2. Should I start focusing on crafting since level 1 or should I wait a few levels (focusing on combat skills first). Both?
3. Oddity XP system or traditional one for crafters?

144
General / Re: Is INT=7 mandatory for a crafter build?
« on: February 04, 2016, 07:20:36 am »
In the interim I have created another build and I will be leaving crafting for later. Too much investment imho.

145
General / Re: Is INT=7 mandatory for a crafter build?
« on: February 03, 2016, 06:10:44 pm »
Nice thanks.

I am using an smg as my main weapon so some DEX is needed.

I will keep testing and see how it goes.

PS - Am I wrong or is STR=5 enough for sniper rifles?

PS2 - Disassemble feat seems quite nice... Is it not? that's another reason for INT=7 requirement.

146
General / Is INT=7 mandatory for a crafter build?
« on: February 03, 2016, 02:56:51 pm »
Hello Underrailers

Just doing some build tests to try out a successful crafting outcome.  :P

Tried STR 3, DEX 8, AGI 8, CON 3, PER 10, WIL 3 and INT 6
because I do not want to suck at combat, but I think I am missing the Feat goodies related to crafting.

Any ideas on progression?. I would like to reach STR 5 to snipe with a sniper rifle.

TIA.

147
Bugs / Re: combat hangup after killing enemy
« on: February 01, 2016, 07:39:13 am »
Aha, thanks for clarifying things up  8)

So, is everything running fine for you (other games) but this weird issue?. Your system must be fine then.

148
General / Re: Pistol/SMG/Sniper build - Crafting possible?
« on: January 31, 2016, 08:27:09 am »
Thanks for the insight.

149
Bugs / Re: combat hangup after killing enemy
« on: January 31, 2016, 07:44:39 am »
Warning: asking questions wall of text incoming.

I have started Underrail 13 times now and I have only had one crash runnng under W10 x64. And I think it was because I had left some application running in the background.

What Operating System do you have?
How many RAM?
Do you have Underrail up to date?
Do you have all drivers for your hardware up to date, specially graphic card ones, chipset, etc?
What antivirus do you use?
What do you have running at the background and/or when Windows starts?
Could you find out whether your pc is malware clean or not?

150
General / Pistol/SMG/Sniper build - Crafting possible?
« on: January 31, 2016, 07:36:39 am »
Hello guys.

I am making a pistol/SMG/Sniper build which main goal is to have a lot of attacks per round.

Starting attributes:

STR 3
DEX 10
AGI 7
CON 3
PER 10
WIL 3
INT 4

I will start with "Aimed shot" and "Gunslinger" and I will be taking most pistol/SMG akin perks.
But the main question is: should I be able to craft something useful later (I was thinking starting at level 8 or so, by increasing INT to 6).
I also know that with that crappy STR, I am missing "full auto" and I won't be able to "Snipe" with a sniper rifle either, but that doesn't bother me too much (I could swap INT for STR and put STR to 5 at level 4, but that would slow down crafting progression even more).

What do you think? Your opinions are appreciated.

I forgot to say that I am using both throwing and traps for crowd control.

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