Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - eLPuSHeR

Pages: 1 ... 9 10 [11] 12 13
151
The same happened to me. I had to repeat that warehouse combat a lot of times. This time (I have restarted to try a different build) I am packing a full trucload of traps.  8)

152
Suggestions / Create lockpicks blueprint?
« on: January 29, 2016, 05:32:13 pm »
Hello.

I am posting under Suggestions section because I don't know whether a blueprint is currently available or not. I haven't finished the game yet. In fact, I have started it like twelve times now probing several builds. (This game is amazing).  8)

153
Bugs / Re: Muffled sound effects at stalkers place
« on: January 28, 2016, 04:21:11 pm »
Thanks for the heads up Styg.

Not a big deal though.  8)

154
Bugs / Muffled sound effects at stalkers place
« on: January 27, 2016, 07:54:18 pm »
Hello.

I am not sure whether this is a real bug or not but it struck as weird for me.

Exitting the SGS train platform to tne north, middle road to GMS compound, you can descend to a small subway where are several stalker people lurking around. For some odd reason, sound effects sound muffled at certain spots (like one locked gate leading to a combat with three rathounds, there is a dead man inside, and you can usually get a nice armor there too.

155
General / Re: Weight of certain items (organs mostly)
« on: January 25, 2016, 11:47:00 am »
Yes, issues arise when you are a compulsive hoarder.  :P

156
General / Weight of certain items (organs mostly)
« on: January 25, 2016, 07:30:16 am »
Hello.

I am wondering why organs (specially hearts) weight so much when compared to other things.

Thoughts?

157
General / Re: Broken wall sections and sledgehammer
« on: January 24, 2016, 08:13:44 am »
It still feels weird now doesn't it?

158
Bugs / Re: Line of sight issues really need to be addressed
« on: January 23, 2016, 04:54:17 pm »
Agreed. That also happened to me a lot even with high perception.

And what bugs me even more is that it seems enemies crossbows have infinite range. It seems even better than sniper rifles.

159
General / Broken wall sections and sledgehammer
« on: January 23, 2016, 04:47:15 pm »
Hello.

I find surprising that you cannot demolish certain broken wall sections using a sledgehammer. I guess this is intentional but odd.
For instance, the broken wall section at the storage floor of GMS compound. There are two doors requiring hacking 50.

160
Suggestions / Re: crafting of rifles and shields are useless
« on: January 23, 2016, 09:26:45 am »
Power Management is the best crafting feat imo if you have elctronics. 35% more capacity on energy shields is basically 35% more health.

Gun Nut is pretty weak, not worth the INT investment on it's own, but if you already have 7 INT to get other feats you might as well take it on builds that are not too feat-hungry.

Weaponsmith is good I guess.

Armor Sloping is good if you want to use anything with metal plates and keep your armor penalty as low as possible.

Ballistics is too weak to mean anything, a waste of feat.

Clothier/Skinner are a flat increase in cloth/leather quality and that's always good.

Disassemble is very convenient. I can't imagine looking for new mods every time I find a marginally better frame.

Thanks a bunch!

161
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 05:27:39 pm »
Now that we are at it. What crafting feats do you recommend? I inted to craft weapons/armor mainly.

162
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 11:17:42 am »
Yep. I have the faster reloader but I am lacking some points in mechanical crafting skill. Hell, I have found out my current build is not even good for crafting. Reason: INT 6

163
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 07:33:17 am »
Thanks. Damn it. I sold an anatomic aware scope I had. But I am now lacking some prowess in mechanical to be able to do an sniper rifle with a spearhead frame. The reason is its low AP very similar to Dragunov but with better damage output.

164
General / Re: I just wanted to say "Thanks" for an amazing game.
« on: January 22, 2016, 07:30:43 am »
Agreed. I feel infuriated any time I remember I paid 60

165
Suggestions / Re: crafting of rifles and shields are useless
« on: January 21, 2016, 06:08:39 pm »
Now I will have to investigate what makes a weapon to do better critical damage as opposed to critical chance.  :P

Pages: 1 ... 9 10 [11] 12 13