Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - eLPuSHeR

Pages: 1 2 3 [4] 5 6 ... 13
46
General / Re: Corpses near doorways
« on: April 14, 2016, 04:26:58 pm »
I don't notice any difference either between pressing Z and TAB... Huh?  ???

47
Bugs / [1.0.1.8] Opening a door and then initiating combat
« on: April 14, 2016, 04:28:48 am »
Hello.

I don't know whether this "issue" qualifies as a bug or not but here it goes anyway.

It doesn't apply to 1.0.1.8 version only either but that is the version I currently have got.

When you open a door (I am usually stealthed) and then initiate combat using ENTER key, your AP points are half depleted or so.

Annoying to say the least.

48
Bugs / Re: Allies becoming hostile because of incendiary grenades
« on: April 12, 2016, 09:47:27 pm »
I don't see any inconsistency here.

49
General / Re: Corpses near doorways
« on: April 10, 2016, 06:48:13 pm »
I usually only use Z, so I think that won't make a diffence. Haven't tried TAB though.

50
General / Corpses near doorways
« on: April 10, 2016, 10:56:04 am »
Hello.

When a body (corpse) is near a doorway it is almost impossible to click on it (you will just open/close the door). Any ideas?

Tooltips with new font aren't helping either.

Any ideas?

51
Suggestions / Re: Wrong firearms weight (some of them are too light)
« on: April 01, 2016, 05:56:42 am »
You are right. There is something wrong with weights. It has always struck me as weird that "steadfast aim" requires STR 6; "full auto" requires STR 7 but shooting from sniper rifles requires STR 5. Dragunov doesn't even has got any STR requirement.

It's nice for the player but way too unrealistic.

52
General / Re: Low precission
« on: March 31, 2016, 12:47:49 pm »
That's weird because my character with PER 10 has got 95% hit chance most of the time (using snipers and SMGs).

What STR do you have? Sniper rifles requiere 5 at least.

53
Suggestions / Re: Alternative way to open locks?
« on: March 31, 2016, 06:54:35 am »
Although you have a valid point and I don't want to discourage you, I have got the suspicion that it ain't gonna happen. Loot is pseudorandom and there are a few non locked containers too.

But maybe Styg or someone else can prove me wrong.

54
Suggestions / Re: Alternative way to open locks?
« on: March 30, 2016, 10:15:06 pm »
+1

However it seems pretty hard to implement at this stage.

On the other hand I think opening those doors/cages isn't mandatory for finishing the game, does it not?

55
Suggestions / Re: Two minor suggestions
« on: March 30, 2016, 04:46:34 pm »
Yes. I liked that Jean Reno performance.  8)

56
Suggestions / Two minor suggestions
« on: March 28, 2016, 07:21:47 pm »
1. Put a button in Feat list to be able to sort it alphabetically.

2. Pistol Feat: Headshot.

A headshot requires the target to be no further than 3 squares; it's done at 50% penalty to hit (flat discount) and it does 250% normal damage.
Cooldown: 4 turns. To make it less accessible, maybe it would require both Aimed shot and PER 10.

Yes. I know this resembles a lot the "execute" feat or "snipe" for pistol. But this one doesn't require the target to be stunned.

57
General / Re: Quick question about Expertise feat.
« on: March 27, 2016, 09:35:04 pm »
Yes. Pistols need a lot of love and investment to shine.

58
General / Re: Quick question about Expertise feat.
« on: March 27, 2016, 01:38:34 pm »
Thanks. Your reply is giving me the idea of trying an unarmed karateka build. It might be fun.  8)

59
General / Quick question about Expertise feat.
« on: March 27, 2016, 12:00:31 pm »
Hello.

Does Expertise stack up/applies retroactively? I mean, do you have to take it at level 1 or would it pay off even if taken later?

Just trying a strange pistol build. Yes, to me pistols need a lot of love.

60
General / Re: My SMG/Sniper build
« on: March 27, 2016, 11:58:34 am »
Taking "Aimed shot" feat without the intention of getting either "Sniper" and "Sharpshooter" is a waste in my opinion.

Pages: 1 2 3 [4] 5 6 ... 13