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Messages - eLPuSHeR

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61
Here we go again...

Running under W10 x64.

When clicking on the ? icon, you must click on it and close it several times for most keys to begin responding.

I have got a d

62
General / Re: My SMG/Sniper build
« on: March 26, 2016, 07:30:25 pm »
@Eldakar:

Your build is okay, except that I prefer slightly higher INT for smoother crafting.

Also, you are not taking into account missed shots. That's what I like about SMGs: you can shot several times per round. This evening, while in combat, I missed two 95% hit chance shots in a row.

63
General / Re: My SMG/Sniper build
« on: March 26, 2016, 04:24:51 pm »
@Eldakar:
As I said before, Nerd Commando's Spec Ops. build is just a pure SMG build (without sniper features). I didn't want to make such a similar build.
Also, snipe feat is too good for it to be left behind. And just because I always choose the stealthy approach, it's a nice way to start combat. That combined with a custom made sniper rifle can lead to devastating effects (very nice for clearing those pesky burrowers btw). Also, I am not very sure how can sniper rifle be the main (and only) weapon. You surely need a sidekick weapon.

PS - So far, so good. Thanks to the RNG loot system, I found a rapid reloader and I am at level 5. I am keeping it for later.
PS2 - I also found tabi boots blueprint while doing the "hopper round up" quest. This must be my lucky day. :)
PS3 - I didn't know "Suppressive fire" counted for the "Opportunist" feat. Never took it before but now I understand it has got great synergy.
Spray and pray! LOL.

64
General / Re: My SMG/Sniper build
« on: March 26, 2016, 02:18:07 pm »
OK.

I have done a different one. Just because I can quite manage with 130 encumbrance, I didn't want to leave crafting behind.

STR 3
DEX 10
AGI 6
CON 3
PER 10
WIL 3
INT 5

65
General / Re: My SMG/Sniper build
« on: March 26, 2016, 02:06:21 pm »
Hey. Thanks for your replies specially player1.

I got some nice ideas for improvement from you... I wasn't aware you need AGI 6 for spec ops. DOH!

66
Suggestions / Re: Recycle Crowbars
« on: March 26, 2016, 02:02:25 pm »
Agreed.

67
General / My SMG/Sniper build
« on: March 26, 2016, 12:51:40 pm »
Hello guys.

After watching Nerd Commando's Spec Ops video tutorial on Youtube I have decided to make a slightly different build than his.

Here's what I got:

STR 3
DEX 10
AGI 5
CON 3
PER 10
WIL 3
INT 6

Initial feats were Expertise (mandatory) and Aimed shot (you could swap this one for another favorite one).
Guns, throwing, stealth, hacking, lockpicking, traps, mechanical, electronics, tailoring

You can invest probably in evasion too, when you think you are ready. I am building crafting feats first.

For crowd control I heavily use caltrops, grenades and traps (got the sure step feat, but you can swap it too if you don't like it)

Put two points to strength at levels 4, 8 (we are handling sniper rifles). Or leave as is for later and grab Dragunov (no STR req.)

Later feats are up to you but I usually take opportunist, sniper, spec ops, sharpshooter; and maybe, suppresive fire, commando, grenadier, nimble...

Get your hands on some nice 5mm and 7,62mm SMGs. Swap them as needed. With DEX 10 you can shoot a 5mm Jaguar an insane six times per round and you can burst twice (even without the spec ops feat). 5mm is okay for earlier game and for most organic enemies.

Swap to a bigger caliber for tougher fights. When your crafting level is high enough you can craft your own custom SMGs. Meanwhile grab a 8,6mm steel cat if you can (you can still shoot it four times per round). It does a decent amount of damage for DT enemies.

Later, when you reach Junkyard looking for the Armadillo chip thingy, get your hands on some 7,62mm sniper rifle (e.g. don't get any sniper if it needs more than 35 AP to shoot: the reason, you can start combat probably deleting some enemy with a snipe and you still have some AP points left to perform any other action or even reposition yourself). If you have been investing in crafting you can even craft a semi-decent 7,62mm sniper rifle at this point. I was lucky enough to get my hands on some smart modules and anatomically aware scopes. So nice for extra critical damage.

Other gear includes any googles you might like (wearing improved critical chance ones) and a siphoner leather made by me. Get Tabi boots as soon as you see them (we are starved for AGI...)

PS - Keep in mind that I am playing easy difficulty. YMMV.

Comments are welcome.

68
Suggestions / Recycle Crowbars
« on: March 26, 2016, 12:38:01 pm »
I wonder why you cannot recycle crowbars into metal scraps...

69
Suggestions / Re: More Crossbow enhancements
« on: March 26, 2016, 12:35:57 pm »
+1

70
Suggestions / Improve the "overall" feeling from some merchants
« on: March 25, 2016, 05:25:54 pm »
Hi.

It really pisses me off finding some merchants like "Big Bret" that seem utterly useless. I think BB should buy special bolts at least, or something else. The same may happen for some other merchants scattered around.

71
General / Re: Requesting crossbow build from Wildan
« on: March 25, 2016, 05:22:59 pm »
Yes, I also tend to find mauler builds too overrated.

72
Some nice suggestions in that wall of text.  8)

73
General / Re: Confused about .44 hammerer.
« on: March 23, 2016, 06:52:44 am »
Yep. It seems 26AP is correct. My memory must be failing... So to shoot it twice you need either DEX 9 or a Rapid Reloader.

74
Bugs / Transparent wall near GMS Compound entrance
« on: March 22, 2016, 09:15:15 pm »
It's nice!  8)


75
Bugs / Re: Report spelling/grammar errors
« on: March 22, 2016, 09:14:00 pm »
Brutallity -> Brutality


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