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Messages - tenim

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16
Suggestions / Re: crafting of rifles and shields are useless
« on: January 19, 2016, 07:47:53 pm »
it is my second playtrough and it is the same like the last one:
i invested a significant amount of points to mechanics and electronics to craft my own sniper, assault and shield but...
NEVER ever i had the chance to buy components (regardless which trader -i have tried all) that have components that results (after crafting) in better gear than the ones i can buy or found many levels before!!! NEVER. and this is VERY frustraiting. an example:
i'm level 17 and have buyed a chimera assault rifle frame with quality 101, required mechanics 96.
the max. possible mechanics crafting skill on level 17 level is: 95+15 (workbench bonus core city house)=110
the crafted assault rifle has this stats: damage 22-41
i have found a assault rifle (looting an enemy) on level 13? that had this stats: 18-51.
the same with sniper rifles/frames and shields. it is impossible to craft you own stuff with better stats then the ones you can buy or loot from enemies. PLEASE CHANGE THAT. i am level 17 and the shield emitters i can buy are "electronics 40", i have 90.
but even with 90 they does not com close to the ones you can find/loot with level 13.

17
Suggestions / crafting of rifles and shields are useless
« on: January 19, 2016, 07:39:02 pm »
change this fucking forum software. i have write 30 minutes? a post, the prewiev was ok and than he cutting me off the entire text.

18
Bugs / Re: 1.0.0.7 graphics bug
« on: January 12, 2016, 04:18:37 pm »
ok, this bug happens everytime, with all assault rifles in all areas. it comes into ones mind, i wonder that no other has noticed it?


19
General / Re: deep caverns help (spoiler)
« on: January 09, 2016, 09:08:17 am »
1. you must insert all parts in the machine (including the 3 hydro fluid canisters).
2. insert the red(?) ai core in the robot (afterwards he must say something like "repair robot 7 ready..."
3. ask him to repair the machine and step aside (really)

that was it for me.

info (spoiler): you need also a special keycard to open the gate.

20
General / Re: gui progress bar separations ?
« on: January 08, 2016, 11:47:03 pm »
yes, i mean the xp bar. no i understand -thanks for clearing !

21
General / gui progress bar separations ?
« on: January 08, 2016, 07:06:42 pm »
i have noticed the progress bar in my version has no subdivisons but i saw many versions (release versions) they hade.
what is the reason? appears this only on widescreen modes? i use 1280x1024.

22
General / Re: deep caverns help (spoiler)
« on: January 08, 2016, 01:56:53 pm »
YESSS, i managed it to kill tchort without the mutagen -stuff nor destroying the tanks.
if you are a sniper with the sharpshooter feat then you have luck:

the only important thing: you need armor piercing bullets (w2c rounds, green)
1. shield on, rush to tchort
2. halfway make a aimed shot. -> he looses 80-90% of his health. if not reload and try again.
3. morphine shot+adrenaline shot+rush the rest of the way to him
4. assault rifle bursts (feats full auto+concentrated fire) with w2c ammo until he dies
    (was 2 bursts and 3 single shots for me)

time to have a beer. :D

23
General / mutagen tanks question (possible spoiler)
« on: January 08, 2016, 11:46:01 am »
i have heared it is better to destroy the mutagen tanks. now my questions:

* what is the effect? stops this the health regeneration of tchort during bossfight or slows this down only the respawn time of the tentakles in the bossfight?

* where this tanks? are this all these large cylinders with this orange biohazard symbol on top? that would be many.

* how do i manage to destroy the tanks? if i point to it (rifle), the crosshair is not available. have the region to be powered up over arke power station?

thanks

24
General / Re: deep caverns help (spoiler)
« on: January 07, 2016, 11:33:33 pm »
bossfight:
this is the same problem i talked about yesterday about the deep caverns:

immortal enemies, the tentacles respawns infinite, the boss heals himself 200 per round -i hurl (is this correct english?)
can someone tell me how to defeat this piece of shit?
i am a strong sniper, can do 3000 damage per shot with luck but only in stealth. have 520 health, 1100 high freq shield, good assault rifle but with only 160 normal bullets left (thanks to the unlimited enemies)
have psi tough control (all abilities) but i.e. "enrage" has a cooldown of 6 turns.
almost impossible.

25
General / Re: deep caverns help (spoiler)
« on: January 07, 2016, 10:49:48 pm »
ok, i am finished to open the final door...
now the bossfight, no idea how to survive it...

26
General / Re: deep caverns help (spoiler)
« on: January 07, 2016, 09:37:33 pm »
yo, have made it. grenades used -> gate free of slime. want to fix the gate machanics -> all pieces are proper but i "cant" repair this "complex" mechanism. AAAAAHHHHHHH !!!!!. i need the ai core for the repair robot. btw. i have 110 mechanics, repair manual  and an universal repair toolkit but this all seems useless. fuck fuck fuck. where i get this ai core? i have no idea.

27
General / Re: deep caverns help (spoiler)
« on: January 07, 2016, 08:15:34 pm »
ok, i am in the mushroom forest and have taken this "trip". but now, i am not finding anything like a "pulsating root", only spore turrets. there is also a large square hole in the middle of on of the maps but no interacting with it possible. no way out, no boss??? what is wrong?

28
Bugs / 1.0.0.7 graphics bug
« on: January 07, 2016, 01:24:57 pm »
i noticed a small graphics bug during my gameplay in dark areas. if you have equipped a huzar assault rifle (only huzar type?)  there are a few vertically yellow blinking pixels on the end of the rifle barrel. if i equip a sniper rifle, the blinking are gone.
here is a asceenshot (not that good to see as ingame):


29
General / Re: deep caverns help (spoiler)
« on: January 06, 2016, 11:33:43 pm »
project "eos": i have powered up the research facility and now i can use the console in the area with these  blue cylinders. but he asks me for an id card i dont have.
what exactly shall i do?

p.s. how to go to the "Residential Block". need i before power up this area? and if yes, how is this area named in the arke power station computer?
project eos was named as "research facility"

30
General / Re: deep caverns help (spoiler)
« on: January 06, 2016, 11:14:40 pm »
ha, same thing happend as it happed to me: you have used an apostrophe in your post and now the rest of your post are cut/lost . you  have to rewrite it.
 :)

and yes, i have found this room. but the doors where sealed, locked ...

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