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General / Re: Al Fabet
« on: February 20, 2016, 04:56:10 pm »
You avoid making it pointless by having multiple quest outcomes or by having mutually exclusive quest lines, or, in case of "kill them" quests, by making battles interesting. I dont care about loot as quest rewards at all.
edit: A somewhat extreme example: my character has destroyed a certain location in Underrail, including all the merchants there, because it was the only way for her to free a certain NPC, which I really liked. A simple reason that has nothing to do with loot (in fact you lose all shopping opportunities and some quests that way).
edit: A somewhat extreme example: my character has destroyed a certain location in Underrail, including all the merchants there, because it was the only way for her to free a certain NPC, which I really liked. A simple reason that has nothing to do with loot (in fact you lose all shopping opportunities and some quests that way).
