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Builds / Re: Need advice for a Stealth/Melee/Throwing Knives/Temporal Manipulation Character
« on: January 27, 2020, 08:58:00 pm »
Well, with 8 agility you could pick up uncanny dodge. But I have no idea how useful it is in practice.
For evasion you have evasive maneuvers & the jumping bean pill (which needs to be crafted, but doesn't require much biology) & tabi boots & siphoner leather armor. Which imo is more economic than wasting too many skillpoints on temporal psi.
Sprint is useful for that first strike, when you start combat from stealth. So the long cooldown doesn't matter, because once you start fighting fancy footwork will kick in.
For evasion you have evasive maneuvers & the jumping bean pill (which needs to be crafted, but doesn't require much biology) & tabi boots & siphoner leather armor. Which imo is more economic than wasting too many skillpoints on temporal psi.
Sprint is useful for that first strike, when you start combat from stealth. So the long cooldown doesn't matter, because once you start fighting fancy footwork will kick in.
