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Builds / Re: Sniper with a firearm pistol
« on: December 20, 2019, 04:21:44 pm »
You shouldn't need dodge on a ranged character with stealth, traps and grenades, provided you scout ahead & plan the fights. There are very, very few fights in the game where you get "jumped" and have no opportunity to prepare the field beforehand.
As for mercantile, it's worth it if you plan on crafting extensively. Imo persuasion (and intimidation) is best left for high will psi character, because they don't need to waste that many points to raise it. For your first playthrough, focus on combat, because being bad at diplomacy is not a showstopper in Underrail, while being bad at combat can be.
As for mercantile, it's worth it if you plan on crafting extensively. Imo persuasion (and intimidation) is best left for high will psi character, because they don't need to waste that many points to raise it. For your first playthrough, focus on combat, because being bad at diplomacy is not a showstopper in Underrail, while being bad at combat can be.