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Messages - chimaera

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76
General / Re: [spoiler] expedition lore - conversations with dude
« on: September 01, 2019, 04:59:42 pm »
Is the player just a physical manifestation of psi energy, like the beetles?
Ha, this would explain the Save & reload mechanics. Just like a psi beetle, the player appears from nowhere, travelling back in time! :D

77
General / [spoiler] expedition lore - conversations with dude
« on: September 01, 2019, 09:48:53 am »
One tidbit of dialogue with dude got me really curious: when asked about rift walking, he warns you about getting stuck in the in-between. He says it's like "when something sharp splits your head in two and those two halves can see each other with the one eye each one has."

Sooo... Tchort has one eye and is prime suspect to be descendent from a leviathan. Occulus is an eye (sort of) and that is where Six resides. And now I wonder whether that isn't the origin of godmen and leviathans: once upon the time a technology advanced race discovered how to travel through time & space (but they didn't have dude onboard to warn them about the dangers  :P) and became "split" when in the in-between. One half got corrupted by the void, the other remained in the light, so to speak.

78
General / Re: [ Spoiler ] Acorn
« on: September 01, 2019, 09:33:29 am »
Well, it might be stuck here, same as Tanner and Six.  ;D

79
Builds / Re: Optimizing a pure sniper build
« on: August 26, 2019, 06:16:55 am »
Well, there are also shotguns for close range combat. With 5 strength you can only use the non-burst ones, I think, so it should be a different playstyle from assault rifles and smgs. Not sure how good a shotgun without leading shot is, however, since I only tested it with this feat. On the upside, tungsten shells daze &stun (so it's a bit of cc as well) and are easy to craft.

80
Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 04:49:43 pm »
That's where we disagree. Should every feat or ability or item that is overpowered when combined with temporal psi get nerfed? Like grenadier with lti for example. Or adrenaline with ptc.

The result of such "balancing" is that psi-utilizing builds get more powerful at the cost of non-psi builds. So no, it doesn't make sense to me.

81
Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 12:22:04 pm »
To me it seems like temporal psi was designed with the dominating difficulty in mind, with the result that it's overpowered on lower difficulties.
It always seemed to me like it was an effort to bridge the power gap between psi builds and everything else.
But why then the recent change to yet again weaken quick tinkering (and therefore builds that use traps)? Doesn't make sense.

I think adding these new effects via a non-psi way would be more interesting. E.g. you could have a new bunch of medicines that are not well tolerated by psi users, maybe they cause psi inhibition, or even cannot be used by psi.

82
Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 10:42:35 am »
Limited temporal increment, you can buy it from Ethan if you have 25 temporal psi. So you can now throw one grenade in the first turn > LTI, and if you have grenadier that means you can throw another in the second turn.

I should clarify that the "90 ap for three turns" refers to psychotemporal contraction with the psychotemporal acceleration feat and combined with adrenaline.
To me it seems like temporal psi was designed with the dominating difficulty in mind, with the result that it's overpowered on lower difficulties.

83
Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 04:31:32 am »
Maybe on the highest difficulty setting, but when I've tried a psi hybrid with psychokinesis & temporal on hard, I ended up never using psychokinesis. Grenadier with lti when you can craft high level grenades is already too much. 90 ap for three turns.

Felt a bit too cheesy, tbh. Imo the temporal feats should have some stat requirements.

84
Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 20, 2019, 10:49:38 am »
Yeah, playing a stealthy thief with psi now, and temporal is frankly about powergaming. Psychotemporal contraction is basicaly adrenaline, but without the fatigue effect, while limited temporal increment reduces cooldowns on everything. And future orientation & psychotemporal acc don't even have a stat requirement, so they're very easy to get.

85
Builds / Re: Optimizing a pure sniper build
« on: August 18, 2019, 06:52:13 am »
I am by no means a firearms expert, but I have to admit that I actually liked pistols the most (and rifles the least) precisely because they aren't as op as the other guns. Pistols work quite well with ambush and since they don't suffer from move & shoot penalty, you can play peek-a-boo around corners.

You have 5 strenght, so you could pick steadfast aim and then try to get the critical chance up to 100% with the help of items items; try the .44 hammerer with LS and experiment with various bullets for that (e.g. explosive if you can find the blueprint). When I played around with a gunslinger, the advantage for me was that it had far better precision than plasma, meaning my character could set up ambush halfway across the screen if needed (using molotovs as a light source). Another alternative would be a falchion with LS, since it has a higher critical chance & you can shoot twice (or thrice with adrenaline), with microshrapnel bullets.

And you can still use a plasma pistol as another back up weapon with steadfast aim, so it's really a small investment.

edit: I should add a disclaimer that my choices are often not optimal and based on roleplaying.  ;D

86
Builds / Re: Temporal Spam Build (Nerd Commando)
« on: August 07, 2019, 08:38:24 am »
Well, I am currently running a thief who uses temporal & psychokinesis offensively. I just don't see the point of blitz for distortion stacking. Psycho-temporal contraction & acceleration & adrenaline should give you 90 ap for 3 rounds, and with tranquility the distortions cost 15 ap. Blitz would give you only a bonus of 20 ap in the first round on top of that, that's just one distortion more. Use these stat points to get 6 dexterity instead, invest a bit in throwing and get grenadier, because that with Limited Temporal Increment is kind of bonkers.

Though I agree that distortions are more of a single-target killer. But with grenades spam that's not much a problem, especially fi you add traps and caltrops into the mix.

edit: I also don't see the point of not maxxing psychokinesis. There is more synergy between these two schools then just hiding behind a force field, while you wait for distortion ticking. Entropic Recurrence is another "delayed damage over time" temporal ability that scales with skill. But you need a "one hit" spell to do some proper damage, such as telekinetic punch (with force user). Then add the telekinetic proxy, which is on a one turn cooldown, but hey, you have Limited Temporal Increment!  ;)

87
General / Re: Mutant Area
« on: August 05, 2019, 09:32:18 pm »
Can anyone help me with mutant area. The task where I need to find drill part in the Junkyard area.
I already try using gun/ melee/ stealth/ psi/ gun+grenade and crossbow + traps.

Is there another way to get the drill part like buying it somewhere.
I'm at easy difficulty.

Thank you in advance
Nope, you have to go through. Below a few tips from when I went through the depot with a chemical pistol & grenades character, maybe one of your stealthy characters can use them.

The key feat was sure step, not even for the immunity to acid puddles, but for caltrops (which that character used a LOT  :D). From what I've noticed patrolling enemies will not try to sidestep caltrops, but instead will keep running through them, keeping to their original patrol route. So you can chuck the caltrops while they are away, then retreat and stealth again, and just watch while they slowly but surely whittle away at their health bar.

I also gave that character pickpocketing (to make use of high dexterity). After stealing all the ammo from everyone in the junkyard & SGS, she coudl afford all the crafting components for grenades and crafted as many as possible. Then bought lots of bear traps, which you can use even with zero skill. Also bought all the poisoned caltrops. Whatever could not be killed by caltrops, was blasted away with grenades, while two rows of bear traps were acting as a safety measure to keep the enemies from reaching my character in melee. Rinse & repeat.

The only problem were the turrets, but you can disable them (I think 65 or 70 hacking?) from the console in one of the underground areas. That one is easiest to reach from the "Black Eels" entrance to the depot.

88
Builds / Re: Another newcomer.
« on: August 01, 2019, 07:24:53 pm »

Now there is two combos that i wonder about and if i should / could take them its Opportunist / Execute and Cooked Shot / Mad Chemist. I imagined a build with Vile Weaponry and Hypertoxicity but i'ts probably a waste if i don't go full melee.

Any feedback is welcome and thanks for your time guys.
Well, you can craft chemical pistols quite early if you invest a bit into pickpocket. With 45 pickpocket my character stole all the ammo from everyone at SGS and in junkyard, and that was enough to afford the components & blueprints.

That said, I'm currently I'm running a thief character with psi for support, and I find it surprisingly easy so far (playign on hard difficulty). With psi you don't have to compromise in terms of firepower, because it's just so powerful on its own, and to get the early abilites you only need money, meaning you don't need to bother with crafting for a long time.

89
Suggestions / Re: Respec option for DLC
« on: July 31, 2019, 05:13:44 am »
Tbh I don't get this argument. And that is even though I don't use respec or any similar options, don't min-max and play generally suboptimal builds. Because if someone uses respec to get an overpowered character? So what. It's a single player game. They are not going to cheat against my character in the game, or that of any other player. This won't impact my game in the slightest. And I highly doubt the computer - who is your only opponent in Underrail - is going to feel abused by anything you do in your game.

90
Nitpick - Cryogas grenades do cold damage.

(Yes, its not remotely equal to Cryo orb, lol)
You are right, I forgot about them! Gas grenades, so much wicked fun.  :D

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