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General / Suggestions on pure (or nearly pure) psi build
« on: January 01, 2016, 10:21:26 am »
I've tried gun and melee/psi builds, now I'd like to try either a pure psi build or a psi build with melee as a backup option. There's a lot of info around on doing psi monks, where melee is the main focus, but I haven't seen a pure psi build other than the 10 CON one, and I'd like to do something different. I'm leaning towards Psychosis for this character, though I could be talked out of it.
So a couple of questions:
Is it worth focusing on Agility, Evasion, and Dodge? Is it worth giving Dex a few points as a fallback for melee, or should I just dump it to 3?
Starting Stats:
Str: 3
Dex: 4
Agil: 10
Con: 4 (for a few extra hp)
Per: 3
Will: 10
Int: 6
Nimble and Snooping or Paranoia
Top Priority Skills:
Thought Control/Psychokinesis/Metathermics
Dodge/Evasion
Hacking/Lockpicking
Extra points will be spread between crafting skills, a little stealth and maybe a little persuasion.
So this build is pretty thin to add melee, and it will be a while before crafting is usable. So I'm wondering if I should dump or reduce the Dodge/Evasion skills.
Any thoughts appreciated.
So a couple of questions:
Is it worth focusing on Agility, Evasion, and Dodge? Is it worth giving Dex a few points as a fallback for melee, or should I just dump it to 3?
Starting Stats:
Str: 3
Dex: 4
Agil: 10
Con: 4 (for a few extra hp)
Per: 3
Will: 10
Int: 6
Nimble and Snooping or Paranoia
Top Priority Skills:
Thought Control/Psychokinesis/Metathermics
Dodge/Evasion
Hacking/Lockpicking
Extra points will be spread between crafting skills, a little stealth and maybe a little persuasion.
So this build is pretty thin to add melee, and it will be a while before crafting is usable. So I'm wondering if I should dump or reduce the Dodge/Evasion skills.
Any thoughts appreciated.