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Messages - omphaloskepsis

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16
General / Suggestions on pure (or nearly pure) psi build
« on: January 01, 2016, 10:21:26 am »
I've tried gun and melee/psi builds, now I'd like to try either a pure psi build or a psi build with melee as a backup option.  There's a lot of info around on doing psi monks, where melee is the main focus, but I haven't seen a pure psi build other than the 10 CON one, and I'd like to do something different.  I'm leaning towards Psychosis for this character, though I could be talked out of it.

So a couple of questions:

Is it worth focusing on Agility, Evasion, and Dodge?  Is it worth giving Dex a few points as a fallback for melee, or should I just dump it to 3?

Starting Stats:
Str: 3
Dex: 4
Agil: 10
Con: 4  (for a few extra hp)
Per: 3
Will: 10
Int: 6

Nimble and Snooping or Paranoia

Top Priority Skills:
Thought Control/Psychokinesis/Metathermics
Dodge/Evasion
Hacking/Lockpicking

Extra points will be spread between crafting skills, a little stealth and maybe a little persuasion.

So this build is pretty thin to add melee, and it will be a while before crafting is usable.  So I'm wondering if I should dump or reduce the Dodge/Evasion skills.

Any thoughts appreciated.

17
General / Could somebody explain action points and movement?
« on: December 23, 2015, 08:01:49 pm »
I've played the original Fallouts multiple times, so I get the concept.  But I don't understand Underrail's mechanics.

My current character is a stealth-psi build.  When he initiates combat sometimes he gets 3 attacks, but sometimes he only gets 2 or 1 (1.5, technically, since he has enough AP for Neural Overload).  He's got Tranquility, so that usually explains the 3 vs 2 (whether he's at full health), but there are some hidden variables that I don't get. 

For example, when doing the cave hopper quest  I'll be at 100% health, but often get stuck having to skip many turns in combat mode, and the AP/movement meter sometimes varies.  Or with the evil sentry bots and cameras at the GMS compound:  I was just playing through, reloading and retrying, and I get different AP and movement points in different situations at 100% health.

I know that certain attacks and traps effect AP and/or movement, but there has to be more going on.

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