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General / Re: Al Fabet
« on: February 17, 2016, 11:12:23 am »
My own guide to combat encumbrance:
1) Stashes. Have at least one near every location that has merchants.
2) Recycle. There are many low cost items that are worth more if recycled and turned into repair kits. And even some merchants buy those.
3) Crafting and recycle. Sometimes it is more profitable to create leather armor from skins and then recycle those armors
4) Wiki documentation. I have documented what each merchant is buying (that I have encountered) and how much cash they have in official wiki, to make it easier to plan "trade routes".
5) Save scumming. If you haven't recently visited the merchant, the act of initiating bartering will generate what they want to buy. This can be abused with save/load, but personally, I used it mostly to complete wiki documentation on merchants to gather what they may want to buy.
6) Pack Rathound. Nuff said...
7) When going to combat area or wildness exploring, equip just needed combat gear. Do not carry crafting equipment, ammo for weapons you do not use, or extra suits of armor that do not give protection needed for the area. Players that played game at least once have advantage here, since they may know what to expect. Also you never need to carry more then couple of grenades of each type. Keep extras in stashes. Same for mines.
8 ) When traveling to different town for the first time, carry also your "traveling pack". This includes most important crating gear you may use in new area, any excess ammo and specialized armors with different resistances and such.
Also, this is great opportunity to carry the "loot bag" to pawn to new merchants. Here focus on medium value gear that is light. Stuff that costs 10,000 is just too difficult to sell, while low value or heavy stuff is not worth carrying around. Use wiki to get info on merchants and what they want to buy. For example, never carry boots to Camp Hathor or Railroad crossing, since there is no merchant there that would buy those.
9) It is OK to go to new town with light encumbrance, if there is train or boat route to the place. You will create stash there anyway.
1) Stashes. Have at least one near every location that has merchants.
2) Recycle. There are many low cost items that are worth more if recycled and turned into repair kits. And even some merchants buy those.
3) Crafting and recycle. Sometimes it is more profitable to create leather armor from skins and then recycle those armors
4) Wiki documentation. I have documented what each merchant is buying (that I have encountered) and how much cash they have in official wiki, to make it easier to plan "trade routes".
5) Save scumming. If you haven't recently visited the merchant, the act of initiating bartering will generate what they want to buy. This can be abused with save/load, but personally, I used it mostly to complete wiki documentation on merchants to gather what they may want to buy.
6) Pack Rathound. Nuff said...
7) When going to combat area or wildness exploring, equip just needed combat gear. Do not carry crafting equipment, ammo for weapons you do not use, or extra suits of armor that do not give protection needed for the area. Players that played game at least once have advantage here, since they may know what to expect. Also you never need to carry more then couple of grenades of each type. Keep extras in stashes. Same for mines.
8 ) When traveling to different town for the first time, carry also your "traveling pack". This includes most important crating gear you may use in new area, any excess ammo and specialized armors with different resistances and such.
Also, this is great opportunity to carry the "loot bag" to pawn to new merchants. Here focus on medium value gear that is light. Stuff that costs 10,000 is just too difficult to sell, while low value or heavy stuff is not worth carrying around. Use wiki to get info on merchants and what they want to buy. For example, never carry boots to Camp Hathor or Railroad crossing, since there is no merchant there that would buy those.
9) It is OK to go to new town with light encumbrance, if there is train or boat route to the place. You will create stash there anyway.