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General / Re: Is INT=7 mandatory for a crafter build?
« on: February 03, 2016, 09:22:53 pm »
On the other hand, it is great convenience, for some types of items.
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So that means as long as re-entering a map shows a looted container as empty in its Tab-tip, that container is (certain to be and to continue to be) safe to dump your stuff into (just like the "Stash" in Diablo). Is that correct? If so, good to know.Also, looted containers that appear unlooted after area transition, are they in any way related to this issue?This is how you can identify such bugged containers.
Yes, but I retain the right to implement NPCs that will take your abandoned/carelessly stored stuff.
If you blow up a wall in Caerus Residential with TNT, the nearby Faceless will investigate the noise. When I did this, they all eventually left, except the Doctor. He continues to stand an eternal vigil for that poor departed wall.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307622
You are talking like some project manager and not a community modder.