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Messages - player1

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196
General / Re: Smart Module
« on: January 22, 2016, 09:28:22 pm »
Has anybody actually tested what types of attacks are affected by Smart Module and/or Smart Lens?

Sure. Switched permanently to using googles that improve special attacks for my SMG/Sniper build.

197
General / Re: Oculus looks awesome (no spoilers)
« on: January 22, 2016, 09:26:17 pm »
if you kill the guard in said room fast enough you *COULD* loot the key and get into the vent shaft before anyone comes looking.

That is what I did in that mission in my current playthrough.

198
General / Re: Do some merchant buy any of the following...
« on: January 22, 2016, 09:13:44 pm »
Think I've gotten most of it and on another 'note' yes sledgehammer handles can be sold as well but can't remember if the bolt triggers can be sold, I know the other little thingies "dischargers" you use for EMP related stuff can be sold to merchants.

Please share where. As far as I know, they are neither firearm parts, not armor parts, nor metal parts, so I have no idea what other sellable category they could fit.

And when we are at that. Does anybody know any item that fits "pneumatic components" category?

The only item with "pneumatic" in name I found fits in different sell category.

199
General / Re: Do some merchant buy any of the following...
« on: January 22, 2016, 09:09:54 pm »
Yes, that guy in the bar buys scraps, but it is pretty much pointless since it is in small quantities.

But dirty rags are also considered scrap by him, and are worth slightly more.

200
General / Re: Oculus looks awesome (no spoilers)
« on: January 22, 2016, 06:51:24 am »
That area is culmination of multiple stealth ops missions that start with Jack and Abram.

And yes, you can not just stumble there. It is well hidden.

201
Bugs / Re: Respawning enemies always drop same items.
« on: January 20, 2016, 06:32:34 pm »
Maybe oddities on creatures are preplaced, and thus do not happen for respawn?

202
Bugs / Re: Gladiator allies turning hostile due to their own fault
« on: January 20, 2016, 05:41:04 pm »
Note that this can get irritatiing in case of long battles, since it is essentially an auto fail of the whole battle, since players do not want aliies faction to be in war with them.

203
Suggestions / Re: crafting of rifles and shields are useless
« on: January 20, 2016, 06:23:44 am »
Armor with regenerative vest pretty much requires maxed out 4 crafting skills that exist in the game, which is big level of investment for the crafting.

204
Suggestions / Re: Model Customization
« on: January 19, 2016, 05:57:18 pm »
They are in, but not for player character and all combatants.

Anyone wandering why doctor character never use weapons?
Or why some enemies can only use some subsets of weapons?

Each combination needs to get rendered and then converted to 2d.


This is also reason why modern games switched to 3d. It is easier to do thus kind if stuff.

205
General / Oculus looks awesome (no spoilers)
« on: January 18, 2016, 07:29:16 pm »
I must say it, this area looks beautiful.

While many of the other environments in this game look pretty plain, this area looks fantastic.

If it was animated better, it would even be on par to bigger projects, like Pillars of Eternity, for example.

Great work!

206
Suggestions / Re: A suggestion to make entrances more visible
« on: January 18, 2016, 06:48:33 am »
Me too. Took me awhile to find Pharmacy and Mayor office.

207
General / Re: Big Improvements List for Underrail
« on: January 17, 2016, 10:41:20 pm »
Quote
Oh God no.
This is supposed to be a classic cRPG, where you are actually need to think and figure out how to solve a quest by yourself. Handholding and quest markers would take all the satisfaction and difficulty away. I think the quest log and NPCs give more than enough clues.

On the other hand, quest info should be dynamically updated when new information is given.
Usually, quest info gives enough information to get quest started, but often any new received information regarding quest, especially directions to the locations, are only given in dialogue and never written in the log.

This is really bad, since if player stop playing for a couple of days and returns to the game, he will forget those directions, since they are not written anywhere.

208
General / Re: Do some merchant buy any of the following...
« on: January 17, 2016, 07:09:27 pm »
Yeah, sledgehammer handle does not seem to metal components, nor any other sellable category.

209
General / Re: Unique weapons
« on: January 17, 2016, 04:18:12 pm »
I still use H&K SMG, in my non-crafter playthrough, since there is just no better SMG that can burst twice for DEX7 character.

210
General / Re: Selling 10k crossbows
« on: January 17, 2016, 04:13:31 pm »
General stores in Foundry and Core City buy bullets and not much else. And they have lots of $$.

This is good advice, especially Core City general store, since the owner gets 550 stigs on restock and always buys bullets.

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