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Messages - player1

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241
General / Metal Armor or anti-rifle vest?
« on: January 09, 2016, 01:38:14 am »
So, what is better for heavy armored build?

Anti-rifle vest or metal armor?

It seems that vests generally are superior against bullets and anti-rifle vests even more. Very effective against low caliber rifles.

While metal armors have good damage resistance over everything.

Also, auxiliary metal items like helmets and boots. Are they worth reduced movement?

Discuss...

242
General / Re: Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 10:46:10 pm »
Got Stygian guy with single sniper Aimed Shot. From the 2nd try.

First attempt when he got initiative, I was able to get him killed with SMG up close, but not survive remaining shadows.


I guess Sniper/SMG build is really good "glass cannon" against gladiators, with exception of Pulverizer.


And Carnifex... he is pretty much Pulverizer on steroids. Not beatable with my 14th level character, for now.

243
General / Re: Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 10:25:58 pm »
Surgeon got killed with 2 bursts also.

Why was only Pulverizer challenge up to this point?

Anyway, my gladiator got named Apperition. Probably due to stealth tactics I used to take out Pulverizer.

244
General / Re: Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 10:02:37 pm »
OK, next 3 fights after Pulverizer were much easier.

Crossbow guy gladiator was kinda fair fight. He was killed with high force with some anti-poison management. Just doing right stuff at your turn is enough to get him killed without use of any cheese.

And Master Exploder got shot with single Aimed Shot hit of the sniper, after me losing initiative (got prepared wearing anti-thermic vest).

Chemical Agent, similar to Master Exploder, killed with single Aimed Shot and his dogs with one SMG burst each (got prepared with acid protected leather).

I guess Pulverizer was made more challenging on purpose as a "hard wall" against players going into gladiator fights at too low level.

245
Suggestions / Re: Gorsky's Core City Assignment [minor spoiler]
« on: January 08, 2016, 09:38:25 pm »
Probably since all NPCs that lead attack are expendable and can die in the fight.

Gorsky should not be expendable since he is one of the most important SGS NPCs and is one of your de-facto bosses.

Gorsky is not protected by the "plot shield", so he can indeed die in this fight.

In fact, I'm not sure if there is any NPC that is protected by "plot shield".

246
General / Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 09:33:44 pm »
Are gladiator fights supposed to be min-maxed?

Due to offense being so much superior to defense, in the game's rules:

1) Player needs to know everything about enemy in advance
2) Player needs to re-roll until winning initiative, otherwise he is roasted
3) Player needs to kill enemy as quickly as possible, otherwise it is roasted by powerful attacks or crowd control effects

For example, my fight with Pulverizer.
Only way to get him killed was to succeed getting initiative, doing Aimed Shot sniper attack, injuring him enough to get hypo and to not get in close enough in melee range. Then me throwing flashbang, getting into stealth and then doing "Snipe" attack from the stealth from far away.

.

Essentially, player weapon needs to be power of save and reload, for precongnition and to get most possible good outcome.

247
Suggestions / Re: Gorsky's Core City Assignment [minor spoiler]
« on: January 08, 2016, 07:48:42 pm »
Probably since all NPCs that lead attack are expendable and can die in the fight.

248
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 08, 2016, 07:14:20 pm »
Thanks.

249
Hmm... still thinkng about possible ways how to expoit this.

On the other hand, it would probably hurt player the most on the long run when quest givers and merchants become casualties.

250
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 08, 2016, 06:47:07 pm »
Please make fix work retroactively (as long as player hasnt gotten into end game part).

251
General / Re: Critique My Psychokinetic Sniper/SMG Guy
« on: January 08, 2016, 09:40:28 am »
If you go for assault rifles, you need Str 7 even more and Full Auto as soon as possible to make burst remotely useful.

252
Suggestions / Re: Tolerant patchers
« on: January 08, 2016, 08:00:38 am »
Actually, I'm pretty certain that full binaries are given to both Steam and GoG.

Then GoG makes diff patch of the game, on their own side.

253
Suggestions / Re: Touch Typing feat
« on: January 08, 2016, 07:57:23 am »
But this is super situational, that probably only you would use it.  8)

254
General / Re: Critique My Psychokinetic Sniper/SMG Guy
« on: January 07, 2016, 09:14:58 pm »
Personally, I would prefer, if Full Auto is taken as soon as possible (at 6th level) instead delayed to the end of the game. But on the other hand, so many other good feats are taken from 6th level and forward (Sniper, Spec Ops, Tranquility), and they are all essential for this Sniper/SMG/Psion multi-class you play.

Maybe take it at 12th level instead of Psychostatic Electricity?

255
Suggestions / Re: Touch Typing feat
« on: January 07, 2016, 09:02:11 pm »
This is so situational, that no one would take such feat.

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