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Messages - player1

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271
General / Re: Please evaluate my Character
« on: January 05, 2016, 08:58:07 pm »
Dipping into psi is only good if you focus solely on crowd control and do damage dealing with other skills. This way crowd control is used to lower enemy firepower to compensate for lower health.

272
Now the question is what actually affects friendliness with Faceless.

Is it sacrificing Buzzer, or maybe not disabling plasma walkers?

Or maybe both?


While disabling plasma walkers could be considered an hostile act (and they do know it is you, due to mind read), it would be really weird is saving Buzzer has such effect. Even mind reader says that they can always revise the decision.

273
General / Re: SMG build questions
« on: January 05, 2016, 08:41:26 pm »
The way I see it, these are essentially most important feats for the SMG build:

1) Expertise - you will burst a lot, and each bullet will add to the expertise
2) Full Auto - somewhat controversial due to high STR7 requirement. But if you want to specialize in SMG, instead to just dabble in it, you will pick it up, 40% higher rate of fire is a must
3) Spec Ops - no brainer
4) Commando - no brainer

And that is it. Everything else is optional.

.

Other notable feats that go well with SMG build

1) Suppresive fire - gives debuff in burst area. Not really required in early game when you can kill everything in a few rounds, but can be useful later as sort of crowd control debuff against tougher enemy groups

High PER synergy:
If going for high PER, then sniper "dual classing" is good choice:
2) Aimed Shot - can be used for the sniper or some other secondary with higher per hit attack then SMG to add versatility
3) Sniper - devastating attack from the distance to open the combat. Getting 10 points in PER is waste, if not taking this feat

Mobility option:
4) Nimble - to get more movement for high precision bursting and to keep Evasion/Dodge defenses up. Most effective if not going for heavy armors
5) Hit and Run - to quickly change position from one killed enemy to another. Really needs good DEX management in order to have enough AP for 2 bursts at least, as well as good mobility, otherwise it is a waste

.

Not so great feat "traps":

1) Point Shot - if you manage well you DEX, you will not have excess AP to use to get an extra single shot every other round. And SMG do not give high damage per shot, although if you have secondary weapon with low AP cost it could be useful
2) Rapid Fire - poor man full auto, and just like with point shot if you manage your DEX well you will not have excess AP to use it to get this +150% AP attack. Plus it has 2 rounds cool down.

274
General / Crowd control for non psion/crossbow users?
« on: January 05, 2016, 01:11:57 am »
What are the crowd control options for non-psionic non-crosbow users?

Obvious one is molotov cocktails and flashbang grenades. But after single use there is a cooldown.

Anything else for ranged fighters?

275
Bugs / Re: Descriptions cut-off in windowed mode
« on: January 05, 2016, 01:05:45 am »
Something similar, but in full screen.

If using 1366x768 resolution in full screen with large fonts, it is possible for item description to also be cut off, unable to see start of the description.

276
Bugs / Re: (resolved) Port Zenith: can't find shield emitters
« on: January 04, 2016, 11:22:49 pm »
Never mind, I actually already had them in the inventory.

277
Bugs / (resolved) Port Zenith: can't find shield emitters
« on: January 04, 2016, 11:15:09 pm »
I'm unable to find shield emitters in Port Zenith base.
I got the master card and opened all 5 storage sections. Yet none of them includes the emitters.

What am I doing wrong?

278
General / Re: A response to "Help me threads"; A build for n00bs
« on: January 04, 2016, 08:43:44 pm »
Ballistics is only for builds that prefer vests (+9DT).
Even then it sucks. With higher quality plates that's nothing. Whether you go for a heavy vest or a light one it's a waste IMO.

Power curve is important through the whole playthrough. If something is weak near end of the game, it does not mean it was a bad choice if it helped a lot in first 66% of the game, for example.

In fact, something that only helps near end of the game is usually not great choice for the build.

279
General / I see what you did there Styg
« on: January 04, 2016, 08:39:43 pm »
NPCs with names such as Ljubostanka, Radusinan or Guzomir...  ::)

Who knows knows, and who does not know it is lost in translation... bre...

280
Site Feedback & Suggestions / Re: Host Issues
« on: January 04, 2016, 07:28:53 pm »
I had same issue.

But after several "not spam" marks, google learned not to send me these email to spam.

Still an issue that needs to resolved.

281
General / Re: A response to "Help me threads"; A build for n00bs
« on: January 04, 2016, 07:26:05 pm »
Ballistics is only for builds that prefer vests (+9DT).

282
General / Re: Matt Chat Styg interview
« on: January 04, 2016, 07:00:46 pm »
There is part 2?  ???

283
General / Re: Fix my build
« on: January 04, 2016, 06:59:42 pm »
Yeah, that is correct.
Still, nothing stops player from having good stealth and using two armors.

Stealth low armor penalty armor for battles that will be over quickly and high resistance armor for prolonged battles. And in both cases, sniper attack will be very useful.

284
General / Re: Fix my build
« on: January 04, 2016, 06:04:17 pm »
But 350 damage is still not significantly lower then 425% (25 vs 100 skill).
That is like 20% damage difference for 75 point lower stealth skill.

285
General / Re: A response to "Help me threads"; A build for n00bs
« on: January 04, 2016, 05:55:17 pm »
Noob friendly build should not be focused on crafting. Crafting is for min-maxers, essentially for those who understand game mechanics good enough to make good use of it properly.

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