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Messages - player1

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31
That elevator is actually supposed to go to Deep Caverns.

32
Suggestions / Re: Why all monsters in different areas are the same?
« on: April 04, 2016, 05:07:51 pm »
Well they already have that hidden Black Crawler that is tougher then other Crawlers, using same model.

33
Bugs / Re: Black Eels hostile after SRO assault (spoilers)
« on: April 04, 2016, 04:54:27 pm »
Just to verify:
Fort Apogee hostility after last Free Drones mission is a feature.

.

Also how will Protectorate embassy be handlesd after the fix? Will it use hostile or neutral status toward player?
Personally I'm fine with any option, as long as Black Eels are not hostile.

Additinally I think it would be great enhancement if starting assault on SRO would make embassy elevator lose power.
So that only Junkyard gives access to Embassy. At least without violently clearing out the Embassy itself. It would make sense from embassy defense standpoint and would explain why free drones do not push forward toward embassy.

34
Bugs / Re: Report spelling/grammar errors
« on: April 04, 2016, 05:49:28 am »
Hmm... Could we extract dialogue string files in some readable format and run them through spell checker?

35
Suggestions / Re: Why all monsters in different areas are the same?
« on: April 04, 2016, 05:45:48 am »
So you want regional level scaling of monsters?

Personally, I prefer not level scaling animals, but crafting more difficult encounters with them, or introducing tougher subspecies, like it was done for rat hounds or burrowers.

36
General / Re: Is pure PSI Caster viable?
« on: April 03, 2016, 07:38:56 am »
You are right!

It does have STR5 requirement. Put I'm pretty sure this was not the case before.

37
General / Re: How to reset Abram's quest state if you've messed it up
« on: April 03, 2016, 07:33:55 am »
Has anyone had luck with modding faction hostility?

I'm trying to resolve this issue:
http://underrail.com/forums/index.php?topic=2164.0

38
^That is really weird play to play that section.

Recommended way is to rush, loot and hide in bunkers. That way, you pretty much do not have them spawned at all.

Only time I had spawn of them was when I was in the laboratory analyzing mutagens (since that takes some time).

39
Bugs / Re: Chance to hit is not calculated accurately
« on: March 31, 2016, 03:50:14 pm »
That will still happen rarely. In your case it essentially just happened *once* for your whole time you play the game, which is pretty low when you think abbout it. Statistically on average it should happen on 400 attacks, and one playthrough has much more.


40
Bugs / Re: Black Eels hostile after SRO assault (spoilers)
« on: March 31, 2016, 02:55:36 am »
Can anyone confirm this issue?

Devs, can this be confined as bug?

Is it per design, and if not can it worked around, until official fix is made?

.

Also, can you confirm that global Protectorate hostility is per design or not?


EDIT:
If confirmed that Black Eel hostility is a bug, does anyone know what needs to be edited in the save files to remove that hostility?

41
General / Re: Repairing the gate in DC (endgame spoilers!)
« on: March 30, 2016, 05:24:14 pm »
My best advice for DC.

On every map, loot everything that is not nailed down. And drop anything you do not plan to keep to the single container on the map.

This way, it is much more difficult to miss plot item.

42
General / Re: Black eel rampage
« on: March 29, 2016, 09:54:07 pm »
I've just logged new bug on this same issue.

It seems this is not fixed for a long time...  :-\

If you got support from Protectorate to help Black Eels and later finish Free Drone story line by attacking SRO, Black Eels will become hostile (despite Junkyard at that point not having any Protectorate presence anymore).

43
Bugs / Black Eels hostile after SRO assault (spoilers)
« on: March 29, 2016, 09:15:16 pm »
So, I did final mission for Free Drones, which included assault on the South Rail Outpost.

I did not enter the embassy after that. Instead, I retreated to Free Drone base, and everything is good.

But, if I go to the Junkyard by the boat, all Black Eels are hostile.

Now, while Black Eels did get help from Protectorate in the past, at this point there were no Protectorate presence at the docks. They all seem to have pulled off Junkyard.

Yet Black Eels still attacked. This seems to be bug.

Also all my SGS credits became worthless after this. With Colton gone, there are no other merchants in the whole game that would exchange SGS credits for the stygs (really?!?)

On the other hand, I find it nice touch that embassy doors, from Junkyard side, are closed and locked after this point.

.

Also, is it per design that after this mission, Protectorate forces will always be hostile to you (with exception of Core City docks)?

While I kinda understand it, it does seem forced, since none of the other anti-Protectorate missions lead to this result.

44
One of the Protectorate officials (major or ambassador) should mention Fort Apogee in Upper Underrail.

There is no formal quest to go there, but if you go there you will be allowed to enter.

45
General / Re: Is pure PSI Caster viable?
« on: March 29, 2016, 06:30:06 am »
I played stealth with AGI3 and that should be good enough for ambushes, if you max it out.

You do not really need super high stealth, just high enough that being in enemy vision does not automatically detect you. And proper equipment always helps, like ninja tabi boots.

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