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Messages - player1

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316
Suggestions / Re: Trading system improvements
« on: December 28, 2015, 06:49:23 am »
True, but what is the money limits that merchants have other than annoyance? instead of going to every single merchant that you know to sell everything, you just do it all in a fast and convinent way. less time wasted running around like a headless chicken, more time exploring and doing missions.

My idea of single screen for all merchants was to reduce that annoyance, without changing actual trade mechanics. I actually really like depth of current system. Including player using stashes to keep non-sold heavy stuff, they could not pawn off yet.

Essentially, only thing removed would be long walks between merchants and stashes, since everything would be performed from the single screen.

.

Personally, what I dislike regarding central repository idea is that it does not fit the setting. Something like that would work in more organized union like environment, not in current "everyone is on their own" setting. Plus it would require strong economy.

In fact, if there is expansion to Underrail, I would not mind if there is a faction in which internal trading works like that, if it fits their flavor.

317
Suggestions / Re: Trading system improvements
« on: December 27, 2015, 03:58:37 pm »
^That is interesting idea, but from the current system standpoint, it would remove money limits that each trader currently has.

And role-play wise, no merchant is able to buy everything, even if discounted, since they need to keep some cash, to keep their business afloat. Thus, traders buy only some stuff and are prepared to only buy for limited amount of cash from the player.


Thus, in my 3rd suggestion I did not touch trading system at all (which I generally like), I just suggested what is essentially an UI change. Instead of having player walking 15-30min around various merchants during their stuff, lets have single screen for the same thing and save player engagement for important stuff.  ;D

318
Suggestions / Invetory enhancement
« on: December 27, 2015, 03:50:12 pm »
In light of current trading and inventory systems, following enhancements to the inventory would be great.

1) Have different sorting options: by type, by price (stack or single item), by weight (stack or single item)


2) Have ability to show item value/weight ratio. Essentially, how much is 1lb of the item valuable.

This would greatly help when deciding if item is enough valuable to carry or is better to put in stash, due to it being too heavy for its price. Also, have sorting option for this. Currently, player is forced to get this estimation manually, on their own, which adds unnecessary tedium.

319
Suggestions / Re: Keychain for Quest Items
« on: December 27, 2015, 03:31:46 pm »
+1 to this.

It would be great to have those as separate tab. After all those are not sellable items and should not appear during merchant transactions, wasting space in the inventory.

320
+1 from me, for this request.

Since SGS credit is main currency in SGS, it should take priority in there, especially since many other places do not accept SGS credit as main currency during barter.

321
Suggestions / Trading system improvements
« on: December 27, 2015, 03:14:53 pm »
Hi Styg,

I really like the game, including current trading system.

But I think some improvements can be made, without sacrificing its depth.

Here are some ideas.

1) Have "usually buys" description for each merchant, which would describe what kind of goods they would sometimes bye.

Currently, player only knows what merchant would buy at this moment, and not what all kind of items merchant could require later. By formalizing merchant roles this way, it will be easier for player to decide what kind of items to stash in vicinity for the future, when merchant requests get refreshed.

I think it would be easy to implement (merchant essentially already have those descriptors, they are just not exposed in the UI), and would greatly benefit the players, decreasing some tedium of the trading aspect of the game.


2) When in settlements, show player stashes as part of the inventory during trading.

Idea would be that when inside settlements, any stashes, that are owned by player, appear during trading.
This would streamline trading aspect of the game, without loss of depth and player would appreciate lower tedium during trading.

This would, of course, require implementing some kind of mechanic, that would mark specific container in the settlement as player stash, as well as what maps are part of the settlement.


3) And for the last, something more ambitious.

What if there is "global" trade screen for each settlement? Idea would be to list there all merchants that player discovered from the settlement, and buy things directly from there, without needed to manually go to each merchant. Only requirement would be for the player to be inside the settlement (no buying from Junkard, if in SGS).

Idea of this enhancement would be to additionally reduce tedium during buying/selling phase of player adventure.

I understand this one would be more tricky to implement, and personaly, I would rather get in-game map feature first, before this.  ;D

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