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Messages - player1

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46
General / Re: Is pure PSI Caster viable?
« on: March 29, 2016, 06:26:14 am »
Not really.
But being able to not get hit due to stunning or debilitating enemies is golden.

Against small groups of 2-3 enemies you can be pretty much invincible, if you make sure you strike first.

Precognition is a must too.

47
General / Re: Is pure PSI Caster viable?
« on: March 29, 2016, 06:20:56 am »
As a caster I prefer being able to ambush enemies.

Thus, my stealth needs to be good enough that enemies do not instantly detect me.

This is difficult with Anti-rifle vests. Even with Nimble and just insulated or sturdy vest, that is 45% penalty, which is can often be huge enough to not be able to pull ambushes, even with Black Cloth to add stealth.

They do still have their uses. If is is prolonged battle I would rather be unable to set up ambush and be better protected. Ambushes are only good against small groups of enemies anyway...

Interesting enough, high quality (not reinforced) Super Steel Armor made with Armor Sloping and with Nimble feat is pretty decent for ambushes (14% armor penalty, with Nimble). It is not best against bullets, but is all around decent against all types of mechanical damage (snipers, crossbows, melee...), so you will not have general weakness against specific type of enemies.

Thus my caster has 3 armors. The Super Steel Armor for ambushes, infused leather mutated dog armor for full stealth and acid resistance and anti-rifle vest for heavy bullet fighting.

48
Bugs / Re: No Six in Deep Caverns
« on: March 28, 2016, 04:38:49 pm »
Any workarounds how to prevent the issue if havng save point before meeting the Six in the institute?

49
General / Re: My SMG/Sniper build
« on: March 27, 2016, 12:06:39 pm »
Aimed shot is great for sniper dabbler (PER <10).
Even those that are unable to use sniper will get great use of it (with high caliber pistol). It also works great with high caliber rifle, when you need that one powerful shot, or when you need to conserve ammo.

To me it is pretty much no brainer feat for anyone with PER6 or higher.

Edit:
To clarify. For me sniper dabbler is a charcter whose primary non-sniper weapon gives better DPS, exempt when special abilities like Aimed Shot is used. His equipment is the sniper of highest posdible caliber and critical damage, only to be used once per several rounds. This kind of sniper gives great synergy to the assault rifle or SMG build and additinal versality.

50
General / Re: My SMG/Sniper build
« on: March 26, 2016, 03:26:01 pm »
Why not use it if having PER10?
It nicely compliments SMG for when at range and for ambushes. It also conserves SMG ammo.

Of course you can not be everying at once. In your case you sacrificed snipers to be grenade/trap expert (which also requires specific skills).

51
General / Re: My SMG/Sniper build
« on: March 26, 2016, 01:28:52 pm »
Well, that is not really SMG/Sniper build? Isn't it?

52
General / Re: My SMG/Sniper build
« on: March 26, 2016, 01:06:29 pm »
I would probably invest in Spec Ops feat much sooner and raise AGI to 6, either at 4th or 8th level, in order to get it, ASAP, when it gets available at level 8th. It may be best to sacrifice INT at start and level it up later, and take that needed AGI and STR.

Opportunist only makes sense if combined with Supressive Fire, since SMG/sniper usually likes CC abilities.

Commando is a must have. Especially useful with higher caliber SMGs.

.

Also, this build is essentially glass cannon. My SMG/Sniper was very similar to this (had CON5 and no crafting) and was easy to kill, if not careful. Can not even fathom, how it works at CON3.

Later I buffed him to CON7 and Juggernaut just to be tough enough for some fights where no stealth is used, when I switch to heavy anti-rifle armor.

Not sure how you manage 130 weight limit without Pack Rat. For me personally it is way too little.

.

Also, I stopped using 5mm very early. They are just too weak against anything armored.

And 9mm H&K SMG is awesome for non-crafters. It was my companion for almost 70% of the game.

53
Suggestions / Re: Recycle Crowbars
« on: March 26, 2016, 12:43:19 pm »
Same for suites like robes to scraps.

54
After you clik on non-plot filter it stays default in inventory forever. So no issues here.

As for storage boxes and loot it makes sene that full item listing is default, otherwise you would miss taking plot items.

Personally I would like "non-plot + non-bluprints" filter since I often buy blueprints as a sort of currency,  and since they do not stack they take a lot of inventory space.

55
General / Re: Requesting crossbow build from Wildan
« on: March 25, 2016, 09:26:09 pm »
@player1
Not necessarily. Just eat more junk without savescumming! Junkyard Surprises are cheap...

Actually that is even worse due to 5s cooldown.

56
It is good that in released game version there is auto-save made just before rolling initiative, so no need to rewatch the cutscene.

57
General / Re: Requesting crossbow build from Wildan
« on: March 24, 2016, 06:30:02 pm »
Trying to get that +2 INT with Junkyard Surprise requires really tedious save scumming.

58
General / Re: Confused about .44 hammerer.
« on: March 23, 2016, 06:02:18 am »
Actually RR .44 should be 26AP, since base is 32AP.

59
General / Re: Requesting crossbow build from Wildan
« on: March 23, 2016, 03:32:11 am »
Some players also like to have a stack of armors in their inventory, to fit every situation (stealth, ambushes, prolonged fights, specialized protection). In those situations traits like Pack Rathound help a lot.

Heck, my STR8 wielding characters uses Pack Rathound, and his base inventory takes around 140 in weight.

60
General / Re: Pistols versus SMGs
« on: March 22, 2016, 05:09:18 am »
Truth, to be told, when at STR3, there is no reason not to use both.

SMG for bursts, pistol for Aimed Shot. Swap pistol with Dragunov, when it makes sense...

One more thing to add in pistol favor would be craftable ammo.

9mm and .44 ammo gives direct damage boost (Acid/Explosive Bullets), which most of SMG ammo (exempt 5mm) lacks. Damage over time does not matter if you kill enemies in one round.

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