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Messages - player1

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76
Bugs / Re: Trading pneumatic components
« on: March 06, 2016, 12:09:20 pm »
Ezra and Katherine buy headgear components.

77
Bugs / Trading pneumatic components
« on: March 06, 2016, 10:54:00 am »
Several traders accept "Pneumatic components", yet none of the items fit that category.

Even Pneumatic Hammer is considered electronics, in regards to trading.

Is this per design, or the oversight?

78
Bugs / Re: Frame rate issues in Core City
« on: March 05, 2016, 04:44:37 am »
As with current status of the game, this is still an issue, most noticeable in Core City lower level, map with the elevator.

And the center of performance issue is the flaming barrel near the Gantlet commercial. The moment it is out of the screen, FPS restores to 60.


EDIT:
I occasionally, still use Integrated Intel when playing on battery, to save power.

79
General / Re: SPOILERS END GAME
« on: March 01, 2016, 06:53:43 pm »
I prefer sequels to endless horde of DLCs anyway...

80
General / Re: How to reset Abram's quest state if you've messed it up
« on: March 01, 2016, 07:53:46 am »
Does this still work with recent save format file changes?

81
General / Re: Jack Quicksilver - When does he give his last quest?
« on: March 01, 2016, 07:48:54 am »
If anybody find "hack" solution, post it here.

82
General / Re: Jack Quicksilver - When does he give his last quest?
« on: February 29, 2016, 10:09:50 pm »
So anyway, what are the "optimal" solutions for each of Jack quests he gives in Core City and which are not?

83
General / Re: Jack Quicksilver - When does he give his last quest?
« on: February 29, 2016, 09:57:05 pm »
Ah, i think i've got something. You didn't choose diplomatic path when releasing prisoner from Foundry prison, is that correct?

#$%^&*(*&^%$%^&*(*&^%$ !!!!

Thanks Underrail for punishing me for trying something different for 2nd playthrough.

I guess, for some reason, stealthy no casualty way is not an optimal way here.

84
Discussions / Re: Totalbiscuit is planning to play Underrail
« on: February 29, 2016, 01:33:16 am »
Doubtful... It is an info from 3 years ago.

85
General / Re: No logical way of finding Wit Nosek (spoilers)
« on: February 28, 2016, 09:26:17 pm »
If you go to Jon the Beautiful and ask for his information with the alias you obtain from the labs, he'll point you in the direction of the manor. If you befriend one of Talloski kids they'll mention their deranged granpa in the attic.

On the other hand, if you go straight to Jon, he will say that he is truly clueless about Nosek.

This makes is very unlikely for player to ever again ask Jon about the issue, making this clue very easy to miss.

86
General / Re: No logical way of finding Wit Nosek (spoilers)
« on: February 28, 2016, 07:21:24 pm »
Yes, that is my impression too.

87
General / Re: Killing Gorsky
« on: February 28, 2016, 07:19:37 pm »
Not really.

You do need to be friendly to Vera and Tanner, in order to progress main questline properly.

88
Suggestions / Re: Model Customization
« on: February 28, 2016, 07:17:32 pm »
On the other hand, NPC portraits match character models pretty well.

89
General / Re: New print
« on: February 27, 2016, 09:15:27 am »
It looks like 1999's matrix font, just awful.

Just like console font should look on terminals.

90
General / Re: New print
« on: February 27, 2016, 09:14:27 am »
Truth to be told, I haven't actually *seen* any complaints against old font, exempts as counter-complains, after this change has being done.

For me, subjectively, leaving aesthetics aside, new font is better readable for large font size, but much worse to read for small font size, especially on non-resizable menu elements, that can not be toggled to use larger fonts.

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