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Messages - player1

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91
It looks blurry, vertically streched, and a bit "cheap", like from a half-baked mobile game. From the typographic standpoint it feels unnatural and unbalanced. For example, when you look at the inventory screen above, the letter "v" and "e" are too spaced out but "e" and "n" or "I" and "n" actually touch each other. This would happen with some letters with the old font too but was less obvious. It was not perfect but it fit the style of the game very well and ironically, it was easier to read, even on a smaller screen.

Perfectly said!
+1 karma from me

92
General / Re: Fastest way to acquire an assault rifle?
« on: February 24, 2016, 05:54:25 pm »
I'm still doing it mostly ok with my DEX 3. Mechanics synergy helps.

93
General / Re: Fastest way to acquire an assault rifle?
« on: February 24, 2016, 05:38:42 pm »
Sanger explained it right.

For exame, for my Psi/Firearm build I was pondering should I go for SMG or assault rifles, and rifles win due to lower minimum stat allication.

Assault rifles minimum:
STR 7
PER 6

SMG minimum:
STR 3 or 7
DEX 6 or 7
AGI 6
PER 6

Assault rifles won due to lower stat requrement, so I could invest in INT and WILL for crafting.


94
Suggestions / Re: Lets talk about font changes
« on: February 23, 2016, 09:27:57 pm »
When we are at that, it would be nice if there is "A am generally buying..." as description for merchant to get idea what things will often buy, instead needing to create documentation for this on the wiki.

95
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 23, 2016, 06:55:26 pm »
It is still a lot if there is a dozen of crawlers (like in bew content area).

96
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 23, 2016, 04:51:54 pm »
I prefer not spending resources if possible.

97
General / Re: Al Fabet
« on: February 22, 2016, 07:54:54 am »
Oddities = XP -> you get more than enough XP to level up, as far as you can see everyone asks for more levels because they reach level cap too soon. You don't need those oddities.

In fist playthrough, where I did not explore everywhere, I got to 25 level only after beating last boss.
So yes, to reach level cap early you do need to explore, since it is not enough just to collect what is in the main path. Also you are rewarded by easier encounters in the main path, by not rushing it.

Items you want to keep -Z alright, you may find some good items, odds are when you go to the next settlement, items will be so much supeiror to what you found that it's not even a contest, at least up to a point where you can only get better by crafting.

Depends. Sometimes found stuff is better then stuff in shops. Also, I pretty much never bough consumables, since I found all I need through looting.

Loot that is easy to carry -> yeah you'll find it, only that you can sell it because the merchant was already at it's limit and will probably be for a very long while.

Stashing the rest -> fact of the matter is, you'll keep stashing and stashing and stashing some more because you'll get so much more than you can ever sell.

Most valuable stuff will be sold eventually. Loot is not going away, just because it is in stashes and not sold immediately.

You keep saying that exploring is reward of itself. Again, I never said it isn't, but past the first time what is the drive to explore? You already saw it, you already know what's there.

I want more XP, I want more supplies, I like interesting encounters. Basic RPG stuff.

98
General / Re: Al Fabet
« on: February 22, 2016, 01:19:57 am »
Again, no point in doing something that has no reward so the by definition is not wrong. It's is not that you cannot do it despite not being rewarded, but it is not what the game encourages you to do.

Just because you ignore to see rewards does not mean there are no rewards for exploring.

1) Found oddities -> reward
2) Found items you want to keep (equipment, ammo, uniques, crafting stuff, etc...) -> reward
3) Found loot that is easy to carry -> reward
4) Heavy loot that can be stashed in wildness and carried out later -> reward

With points 1 and 2 being actually the best rewards, that drive exploring, not stuff to sell, due to diminishing returns of sellable loot after player gets rich.

Although admitedly a very long time ago (almost in a galaxy far far away...) Starting by the tunnels, going up into the mutant infested upper area and then working all the way back, you'd have enemies respawn. As far as I am aware, enemy respawn times hasn't changed, at least I don't remember that being in the patch notes. Also literaly all enemies in depot A would respawn however the game was reduced in difficulty or maybe at the time everything there respawned for testing purposes I am willing to grant that much as a possibillity, but at least the first time you'll do it, it's hardly not going to get a respawn in the earlier areas at least...

This just shows how much out of the touch are you with the game and that pretty much everything you say is based on theorycrafting on the game that does not exist anymore.

Human "muties" never respawn. Other critters respawn slowly and it never happens so quickly that you would get respawned opponents in already cleared parts of Depot A during single run. As I said there is more then enough time to clear out whole Depot A and go back and pick up everything you left behind in a couple of trips back.

99
General / Re: Al Fabet
« on: February 22, 2016, 12:45:36 am »
Yet at the same time you already admited that I am right when I say the game encourages you to leave loot and by definition to ignore side quests and exploration and that it was what the developer wanted... How is this subjective?

That definition is something made up by you.

Chimaera - Let's say you are fighting in depot A, the underground, clearing room by room working your way forward and sudenly. inventory is full, there is more good stuff you want... Depot A respawns enemies so storing stuff to pick up later is not an option.

Wrong. Storing items is an option and respawn is very slow and not applied to all enemies ("muties" will not respawn, for example). You have more then enough time to stash items at couple locations in the Depot A, to not interrupt the the flow of the quest, finish the quest, move current inventory to the Junkyard stash, go back and pick up everything from the Depot A stashes and move to Junkyard, with no respawn happening in the meantime.

At the end, sell what you can and stash rest for the selling later, when merchant buying power is restored.

100
General / Re: Al Fabet
« on: February 21, 2016, 10:18:45 pm »
The new system pretty much seems to encourage players to play in a single play style. Ignore loot, ignore exploration, ignore sidequest. Just go on a rail doing the main storyline and be done with it. All because the incentive to go out of your way is gone.

Pure theorycrafting. Nothing objective about it. Just guesswork on your side.

In fact, it is blatantly false. But how can you know, since you never properly played the game with current rules for any decent length of time?

101
Bugs / Re: Kevin's Shop won't show up (Foundry)
« on: February 21, 2016, 08:39:10 pm »
You also need 30 skill in Persuasion or 10 skill in Mercantile, in order to get Kevin to open shop for you.

102
General / Re: Al Fabet
« on: February 21, 2016, 05:44:20 pm »
The thing is, you are so single-minded on this issue, on subjective level, that it is no wonder why joke was created in the game.

I can already picture Al Fabet rationalizing that while he has 200,000 stygs, and nothing to buy with them, that he can still not leave those sledgehammers lying around to waste. He earned them, he must get them. Animal hearts too. :D

103
Suggestions / Re: Lets talk about font changes
« on: February 21, 2016, 05:29:56 pm »
Can you please at least consider adding bolding as an option in inventory UI fonts?

They are not resizable and are more difficult to read then old font. Just look into posted example of what merchants buy. Old font is clear to read and new is blurry. Despite old font being objectively smaller, it is thicker, making it easier to read.

The thing is, old font is "compact" and easier to read when font size is small, then the new thin font, since it suffers less from aliasing.
I'm thinking maybe just "bolding" of the new font would be enough to fix this. And only in cases when smaller font size is used. Larger version of new font is very readable and I have objective no issues with it.

104
General / Re: Lenox Pierce quest
« on: February 21, 2016, 03:13:56 pm »
No, dead Roman does not in any way affect this quest.

105
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 21, 2016, 09:16:48 am »
At Black Crawler, I got Contaminated Bullets bluprints. But maybe it is randomized.

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