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Messages - Tygrende

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286
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 02:12:08 pm »
Or you can just munch on Junkyard Surprise utill you get +2 INT.
Do the temporary bonuses count for feat requirements?

Because 5 INT is fine for crafting itself, it's about the feats. And only about a few of them because sadly most of them are not worth the investment.

287
Sadly I didn't save the screenshot and I'm yet to try a a proper psi-only build, so I can't confirm if it was cheating or not.

Buy hey, I was able to crit Tchort for 2000+ damage with a sniper rifle and it wasn't even my best attempt, so maybe it's possible. Psi can get pretty high crit damage too.

288
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 11:52:46 am »
INT 6 is ok. 7 is optimal because of crafting feats, but it's not necessary.

You can always add a single point to INT on level up, too.

289
Suggestions / Re: crafting of rifles and shields are useless
« on: January 22, 2016, 08:34:26 am »
Spearheads are only worth it if you also have Rapid Reloader mod, which reduces their AP cost to 24. Just enough to shoot twice each round, and even heal with those 2 AP left if you use doctors pouch. Using one like this should be the end goal of any sniper build.

Before you get both the frame and the reloader, it's probably better to use Dragunov or Reaper with anatomically aware scope, bipod and smart module. Electronics/weapon traders often sell the scope.

290
Suggestions / Re: crafting of rifles and shields are useless
« on: January 21, 2016, 06:38:05 pm »
Specific frame types, anatomically aware scope and feats in case of guns.

Reaper sniper rifle frame has 125% crit damage, anatomically aware scope adds a whopping 50%, Sharpshooter feats adds another 30%. So it's 205% total.

Crititcal power feat gives you  additional 1.5% crit damage for every 1% above 100% you have, effectively multiplying every point above 100% by 2.5.

So now it's going to be 100%+(105%*2.5)=100%+262,5%=362,5% critical damage, but for some reason the game rounds it to 361%.

Add a a good smart module that increases the damage of special attack by, say, 30%, and you get 361%*1.3=469% crit damage, so pretty much 4.5 times more than regular shots.

It can get even more ridiculous with plasma pistols as the amplifier mod increases crit damage, and with a really good one you can get 250%+ crit damage on the weapon alone. With all the feats it's possible to achieve 600%-700% crit damage with them.

291
There is also one naughty file cabinet at Arke Power Station that refuses to abide to laws of physics.

292
Bugs / Re: Deep Worms don't drop blastema
« on: January 21, 2016, 05:31:05 pm »
Yup, just as the Industrial Bots are supposed to drop one. I wasn't able to get either of them this time around, while I did get both on the previous playthrough without any grinding/savescumming.

293
General / Re: Unique weapons
« on: January 21, 2016, 05:28:52 pm »
Where did you even found the Black Arrow epeli? Finished the game twice after the release already and it's the only one I couldn't find. Or have you just taken the stats/picture from game files?

294
Bugs / Re: Deep Worms don't drop blastema
« on: January 21, 2016, 04:48:12 pm »
I can confirm it's not just you.

I tried to get the hook oddity, killed like 20 of them and none of them dropped anything other than a single acid gland as well.

295
As far as I know psi builds have the biggest single hit damage potential of all the builds in the game, it's ridiculous really, I've seen neural overload and telekinetic punch crit for over 5000+ damage on other forum.

Meanwhile I finally managed to one-shot him with my sniper.

296
Suggestions / Re: crafting of rifles and shields are useless
« on: January 21, 2016, 04:06:45 pm »
Stacking crit chance instead of crit damage on sniper rifles is a rather odd choice.

If you stack crit damage, with Aimed Shot you have a crit on demand every 3rd turn and basically 33% crit chance in the long run with enough damage to one shot everything.

If you stack crit chance, you will have better chances to get a crit in those 2 turns while Aimed Shot is on cooldown, but damage will be so low it might not be enough to one shot some tougher enemies.

Generally high damage spike weapons (like snipers or plasma pistols) benefit from crit damage more, while DPS ones (like Assault rifles or SMGs) benefit from crit chance.

But either way, crafting is pretty much a requirement on crit chance builds. Without any crafting the highest you could get would be 21% (14% from Harbinger frame with normal scope, 7% from reclessness) and maybe a few % more with found seeker goggles, and with crafting it would be 53% (+7% from digital scope, +10% from infused rathound leather, +15% from focus stim) and a lot more with crafted seeker googles.

297
General / Re: Unique weapons
« on: January 21, 2016, 03:49:11 pm »
Shame it has only 85% crit damage, it's the most important stat on snipers. It's only worth to sacrifice a little of it to get 2 shots per turn with Spearheads, other than that it should be the main focus.

Great with Snipe, but otherwise it's junk. I guess I could see it work with a lot of flasbangs to re-enter stealth and use Snipe again, but it's gimmicky at best.

298
Bugs / Re: Respawning enemies always drop same items.
« on: January 20, 2016, 06:41:52 pm »
I doubt that, since I killed all the Industrial Bots and nearly all Deep Worms by now.

In my previous playthrough I had no problems with getting both oddities though, now it seems like the chance to get them is extremaly low.

299
Bugs / Re: Respawning enemies always drop same items.
« on: January 20, 2016, 06:24:24 pm »
It's really annoying.

I think I killed like 20 different Deep Worms and still no oddities, and I think I killed all the Industrial Bots so I will probably never get whatever oddity they drop.

 I thought oddity was supposed to prevent grinding...

300
Suggestions / Re: crafting of rifles and shields are useless
« on: January 20, 2016, 05:28:17 pm »
Dude, you messed something. I wasn't complaining about weight :)
Right, it was the next guy, sorry. Easy to get confused when replaying to 3 people at once.

I think the weapon frames could use a slight quality buff as it's truly hard to find good ones later on, but I don't think it's neccessary as mods and customization more than make up for it.

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