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Messages - Tygrende

Pages: 1 2 [3] 4 5 ... 26
31
General / Re: Jetski weapons
« on: July 29, 2019, 11:41:57 am »
It should be a new special ability in your quick invoker.

32
General / Re: Uniques (Spoilers for non expeditioners)
« on: July 28, 2019, 12:47:26 pm »
You need a thingy.

33
General / Re: Uniques (Spoilers for non expeditioners)
« on: July 28, 2019, 11:48:47 am »
You can't kill/destroy it.
You can!

The void creatures are invincible
They are not!


34
Bugs / Re: 1.1.0.11 cant access cabinets in cryovault
« on: July 26, 2019, 09:40:09 pm »
Not a bug. You need to get rid of those brushes obstructing the way first.

35
Suggestions / Re: Respec option for DLC
« on: July 26, 2019, 06:20:34 pm »
It's easy to implement it in the game and make hard to abuse.
A respec option of any kind and magnitude will always be abuseable in Underrail, without exceptions. There are various skills and feats that are only of use at specific few points of the game and not of much use otherwise. If you could respec a feat, what's stopping you from taking Power Managment, making a top tier shield with it, then respeccing the feat into something that has direct benefits in combat? What's going to stop you from respeccing points from crafting into other skills once you crafted what you need? Opened the containers with highest skill checks? It's not going to happen. Skills are supposed to be game long investment, not something you discard once it's no longer useful.


I mean you have to give people some slight chance to correct the build just once, just for DLC, just fairly slightly..
You really don't.

I really don't want to begin it all over again just because of one stat mistake. I'm happy with my build, I just understand now that I'm not able to get some sweet veteran feat.
And that's perfectly fine.

36
Bugs / Re: Impossible to repair Naga sentry
« on: July 26, 2019, 06:07:48 pm »
Intended as far as I know. It's powerful enough as is, it's fun to keep it alive for as long as possible.

37
General / Re: (Spoiler) Puzzle help. (Again)
« on: July 25, 2019, 02:24:55 pm »
Hey,

Oh, ok. Well guess i'll never get that item.
Can you post a screenshot of that item? Bc. i at least want to know it's stats and what it does.
But thaks for the reply.

-Azura
Don't give up yet, I'm sure this is going to be fixed eventually.

38
General / Re: (Spoiler) Puzzle help. (Again)
« on: July 25, 2019, 01:52:22 pm »
Hey,

I think we should just post that code here cuz i have the same bug where i don't see the encrypted code.

-Azura
The texts and keys are randomized each run, that won't do you any good.

39
Bugs / Re: Flying sausepan
« on: July 25, 2019, 01:40:57 pm »
Whoever added that on the map didn't think this through :P

40
General / Re: Abyss Zero Station L2
« on: July 25, 2019, 11:24:09 am »
Blistering Shores, is all I'm gonna say.

41
General / Re: Where could I buy Pesticide Gas Grenades (UHI-X-400)?
« on: July 24, 2019, 06:50:23 pm »
I don't believe there's any other source of them, so you will either have to wait and pump your skills on the next level up, or simply accept that you won't finish this quest. Don't worry, as far as I'm aware it is not essential to finishing the game.

42
General / Re: (Spoilers) Expedition question.
« on: July 24, 2019, 04:47:44 pm »
There's 2 ways. One is to go to Ray's shop and have a nice little talk with him about his skis. The other is to think if there's anyone at the Black Sea who could help.

43
General / Re: "Shooting spree" feat question
« on: July 23, 2019, 10:13:40 pm »
Your steps are pretty hard to follow, but if I understood them correctly, you got it right.

Normally, Aimed Shot (AS for short from now on) has a cooldown of 3 turns. Which means you can use it every 3rd turn, with 2 turns with no AS in-between.

Shooting Spree triggers and reduces the cooldown of AS on every sniper rifle kill (unless there's no cooldown) including the AS kill. So if you kill someone with AS, the cooldown becomes 2 instead of 3 turns already. So AS every 2nd turn, with one turn with no AS in-between, as long as you hit and kill with them every time.

Yes, it is possible to use AS every turn if you manage to kill another enemy with regular sniper rifle attacks or Snipe in addition to the AS kill. It happens from time to time, but not nearly as often as you would expect.

Let's go through an usual scenario with a Rapid Spearhead:

Turn 1: Snipe + AS. Snipe kill doesn't reduce the cooldown in this case, since AS is not on cooldown yet and you have to start with Snipe. AS kill reduces the cooldown to 2 turns.
Turn 2: AS coldown down to 1. Now you have 2 shots to take. If the first of those shots kills an enemy, the other one can be an AS this turn. If not, you have to wait for the next turn. Keep in mind, it's not often that you manage to kill a full health enemy with one regular sniper rifle shot, unless it happens to crit or the enemies are really weak.

Then there's Limited Temporal Increment, which reduces all cooldowns by 1 turn every 3 turns. Or every 2 turns, with Future Orientation. That makes it significantly easier to use AS every turn. But that's a whole different matter, and it's not that easy either.

44
Bugs / Missing map connection
« on: July 23, 2019, 08:15:17 pm »
There's no orange line connecting cvw8 and xpbl_rig2 after you move between them.

45
Bugs / Re: Lance's Skimmer
« on: July 23, 2019, 08:12:58 pm »
But he moves if I attack him. And the funnier part is, the skimmer is gonna get destroyed even if I kill him instead of the ski, since it has 0 durability.

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