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General / Re: Sound oddity
« on: January 17, 2016, 11:24:54 pm »
Odd, but I guess it makes me feel a little old as well.
Mine is not that good either, don't worry.
Mine is not that good either, don't worry.
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QuoteOh God no.
This is supposed to be a classic cRPG, where you are actually need to think and figure out how to solve a quest by yourself. Handholding and quest markers would take all the satisfaction and difficulty away. I think the quest log and NPCs give more than enough clues.
On the other hand, quest info should be dynamically updated when new information is given.
Usually, quest info gives enough information to get quest started, but often any new received information regarding quest, especially directions to the locations, are only given in dialogue and never written in the log.
This is really bad, since if player stop playing for a couple of days and returns to the game, he will forget those directions, since they are not written anywhere.
- Make better starting video in steam
You need to show buyers that exactly is game, not just random ingame video. Now it does not explains anything. Should add appearing text to video like "huge world to exlore", "different enemies", "many various tactics and skills to defeat your enemies", "complex crafting system", "many interesting quests" etc etc etc. Buyer should get idea that game is about.
- Make better tutorial
You lose a lot of players in the start of game because of bad tutorial.
Recommendations: make tutorial simple, explaining and linear, teach one thing at a time. Remove tons of redundant stupid text. Remove red stealable objects.
Tutorial proposed example: move character, use objects, equip armor, use firearms, use melee, use psyonics, stealth/lockpicking, throw grenade, use cosumable, craft something, some follow-up quests after tutorial.
- Enlarge and replace font
Font is too small and too badly readable, and discourages player to read or even play the game. Significantly enlarge it from start by default, replace it with better reading tech-looking analogue.
- Quest management
Quests guidance for players is horrible. Should add arrow guide in ui for current quest. Add separate ui to list available quests, explaining exactly what to do in each step and how to report.
- World map
Add world map to game. Or Without it game is stripped out of strategic level. Add fast travel via world map -- no need really to travel manually like 5 minutes to fight like 30 seconds.
- Character presentIt's not a bad idea, I think it would help new players in understanding the game mechanics a little better.
Add dozen pre-build characters presets for new character. For each present show "nickname", portrait, recommended starting stats and skills, explaning what this preset character is good for. When character level up, suggest that to put points into, based on starting preset.
OTHER SUGGESTIONS:
- rename difficulties from easy/normal/hard to normal/hard/insane
- make game much less punishing for misclick stealing/threspasing, maybe make prison instead
- explaing better to player what world of underrail is about
- optimize loading time between locations
- reduce redundant texts from npc, which does not explains anything and does not gives any insights about the world
- give hint to player about difficulty of current locations and enemies
- find ways to reduce annoying instant death of player in very first turn
- add some companions to player, game is too 1-vs-many
- make locked lockers always contains something average/good
- improve crafting ui, see how it is made in other games
- improve economics: player is too low on cash in start, and is totally flooded in middle of game, add some more expensive items and money sinks
- add more items types and slots for equipment
- make locations more linear via looping: it is not ok to go back from quest via all visited emptied locations
- add more animations and sounds for ui
- add some random encouners in game, like in fallout
The best item for trade are weapons. I trade only them. Anything else does not worth the time.Wrong.
There IS a unique chemical pistol from a quest in the institute of Tchort; the questgiver gives you the pistol for testing and afaik as long as you dont turn the quest in you can keep the pistol. However, the pistol does sometimes backfire on you so beware of that if you do decide to keep it.It's not that bad if you use CAU armor.
N16 is in the protectorate warehouse in Core City, inside a case in one of the garages. Gorsky sends you there to steal the shield emmiter.
TT3000 is in the Free Drones base, carried by Melvin Junior.
I think that Black Arrow is the only unique weapon I never found.
Wyatt, the old guy from Depot A has a unique .44 W&S revolver with 20% crit chance but only 100 crit damage and 25-45 base damage which kinda sucks.
The other unique .44 is the Black Hawk, found somewhere alone the quest line for the Institute of Tchort, but can't remember where. It's better than W&S because it has 30-60 base damage and whopping 150% crit damage.
On the paper .44 my not be that fancy but when you take damage threshold, critical hits (Steadfast Aim) and special ammo into account they can easily outdamage the other pistol variants..44 isn't all that much better against armor since it has a ridiculous damage spread. It can either punch through easily or deal almost no damage at all, while 9mm will reliably punch through.