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Messages - Tygrende

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361
Bugs / Re: Zone Transition Fail
« on: December 30, 2015, 11:30:45 pm »
Btw, are either of you using any synchronization software that goes through your Documents folder?

Nothing that I know of.

I'd like to add that everything is fine if I start a new game, it gets progressively worse the more I play from what I've seen. By now I can't access any SGS floor except for private quarters and metro train.

362
Bugs / Re: Zone Transition Fail
« on: December 30, 2015, 06:11:52 pm »
Send.

I might have deleted some of the earlier ones, but there is still quite a few of them.

363
Bugs / Re: Zone Transition Fail
« on: December 30, 2015, 05:50:46 pm »
Got the same error just now, I'm after Deep Caverns and can't enter SGS. Reinstalling the game doesn't work anymore.

Could you upload the save as well? Might help me track down the issue.

Sure.

https://www.dropbox.com/s/x4n5t0rxzzpljmz/1.rar?dl=0

Upload me your saves and I'll take a look.

Cheers.

Link to my save below:
https://www.dropbox.com/s/wzhfj959wpb4gju/BorisBadSave.zip?dl=0

Thanks for the great game, I LOVE it.
If my save is screwed, please let me know how to hack that door to the Old Junkyard.

I don't have other saves (I messed them up trying to restore them)

What system are you running the game on?

Windows 7.

Also did you experience any crashes/transition errors except for these ones? Can you zip all the logs in Documents\My Games\Underrail and mail them to me?

As far as I remember, by now I can't access:

Most of the SGS floors, except for the private quarters.

Cave with Modre.

SGS port.

Upper metro station in Core City.

Oculus (itself, I can access the cave with the entrance).

Panacea Lab in Upper Underrail.

One of the locations in Lower Underrail, but I don't remember which one. It was near the Rail Crossing metro station if I remember correctly.

What's your mail?



364
Bugs / Re: Tchort door
« on: December 30, 2015, 02:07:39 pm »
Six tells you that you will probably find the means to clear the gate in the Mushroom Forest.

Thortists shoot on sight only if you enter their camp from the tunnel, which is pretty logical because it looks like you are trying to sneak up on them.

That said, I have similiar feelings. Deep Caverns are devoid of anything that made the whole game great if you ask me, constant backtracking and respawning enemies are just tedious and not fun, not to mention the game has practically only one ending since none of your choices matter in the end, just a few different lines of dialogue.

Great game overall, but Deep Caverns don't hold up to that.

365
Bugs / Re: Zone Transition Fail
« on: December 30, 2015, 01:57:48 pm »
Got the same error just now, I'm after Deep Caverns and can't enter SGS. Reinstalling the game doesn't work anymore.

366
Bugs / Re: Deep Caverns canister bug
« on: December 30, 2015, 12:12:41 am »
Hotfix is out.

367
Bugs / Re: Deep Caverns canister bug
« on: December 29, 2015, 08:32:04 pm »
Well, good to know it will be out soon at least. Thanks for the info.

368
Bugs / Re: Deep Caverns canister bug
« on: December 29, 2015, 08:10:44 pm »
Will this work if I placed 2 canisters already? Unfortunately I do not have a save from before doing that.

369
Bugs / Re: Deep Caverns canister bug
« on: December 29, 2015, 06:13:39 pm »
I tried restarting the game, re-entering the location, I even reinstalled the whole game and the problem still persists.

Any other ideas? Kinda sucks to be stuck so close to the end.

370
Bugs / Re: Zone Transition Fail
« on: December 29, 2015, 06:09:39 pm »
Reinstalling the game seems to help, I'm able to leave the gate mechanism now. Just make a copy of your saves before uninstalling.

Still can't really play the game because of another game breaking bug, but it's not related.

371
Bugs / Re: Zone Transition Fail
« on: December 29, 2015, 05:55:14 pm »
Same is happening for me, by now I can't access Oculus, Panacea Lab in Upper Underrail, one of the Lower Underrail locations, and can't get out of the gate mechanism location in Deep Caverns, so I'm stuck and can't go anywhere as well.

I hope a next patch will be out soon, the game is full of game breaking bugs since the last update.

372
Bugs / Re: Detritus keeps coming back (spoilers)
« on: December 29, 2015, 05:43:59 pm »
Same happened to me.

Guess his immunity impressed Tchort so much he decided to clone him or something.

373
Bugs / Deep Caverns canister bug
« on: December 29, 2015, 01:42:34 pm »
I have all the parts already installed, high mechanics (160+) and the manual, all I'm missing is one fluid canister.

The problem is, it's like the game doesn't register installing it. After doing it there are still only two of them standing next to the mechanism and nothing changes in the dialogue, like in the screenhots below.

http://i.imgur.com/9My3TRG.jpg
http://i.imgur.com/g7RzHjW.jpg
http://i.imgur.com/sYy6P5b.jpg

I already used the canister from the burrowers and elevator location, but I didn't notice the bug before so I got another one from the Tchortists.

I can also provide saves from before and after using the canister if it helps.

374
General / Re: Deep Caverns missing canister (Spoilers)
« on: December 29, 2015, 10:00:05 am »
Also, should I attach a certain file/s from the save folder to my post, or upload the whole folder somewhere?

375
General / Re: Deep Caverns missing canister (Spoilers)
« on: December 29, 2015, 08:53:04 am »
Sure.

Should I include the save from before using the canister, or after using it? Or maybe both?

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