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Suggestions / Re: tacvest x3 DT for other projectiles
« on: July 05, 2019, 10:46:10 pm »But they're definitely not class IV, nothing in Underrail stops AP rifle rounds.Ah, armor level ratings are bit more complicated than that. They are neither progressive nor inclusive, as one would assume. They stop what they are rated at, anything else is a big maybe. Level IV is usually worn not because it can stop .30-06 AP, but because sufficently hot loads of the common 5.56 can actually go through level III, despite the fact that it's rated for the more powerful (but generally slower) 7.62x51. Velocity is very important when it comes to armor penetration, that and sectional density.
Which would actually make an interesting mechanic for tac-vests! Something like, say, reduce the armor penetration percentage of W2C rounds by the armor's damage threshold. So a high-end anti-rifle vest (40 DT) could reduce W2C armor penetration from 65% to 25%. Just to make W2C slightly less of an universal solution.That could be interesting. I agree that W2C pretty much trivializes armor at this point. Then again, it is quite easy to run out of, especially on burst builds and/or if you can't craft them yet or at all.
