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Builds / Re: Hook me up with Energy/Chem pistol build please
« on: September 30, 2018, 07:14:09 am »
You can't go all in on INT, especially at higher difficulties you need to have a solid PER to get a decent hitrate.
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Unfortunately Styg'sThank you for your hard work! Though, some pages raisescrappyeconomy class webhost would probably explode if we enabled autocomplete/suggestions on the search. I tried to compensate by having a navbox linking all related things on pretty much all pages.

Yeah, brown gun furniture is most likely plastics. Bakelite or something more modern.It's possible they just have vast algae farms fed by grow lamps running from nuclear (fusion/fission both work) plants.
Photosynthesis wouldn't do much good without sunlight though. Could be that Biocorp's experiments have created some form of life that uses similar process with different energy source. Geothermal heat maybe.
But I've always assumed that atmosphere management is a critical part of Underrail's infrastructure. There could be oxygen generators working on simple water electrolysis combined with CO2 scrubbers, similar to real-life submarines. Or maybe Underrail has some fancy scifi tech approximating photosynthesis. Using electric power instead of sunlight to convert carbon dioxide and water into oxygen and useful byproducts. In any case, human-built ventilation systems must be critical. There is no wind underground. Air must be very stale in remote caves far from settlements.
That makes me think of that (wonderfully terrible) movie Next, with Nicolas Cage. Hadn't really considered Precognition giving that much lead time - sort of figured since it just improved your dodge and evasion a little it was more like a small fraction of a second. The only real problem I see that would cause is it would be a way to partly make up for dumping Perception and not equipping special goggles. The more abilities you make that cover for deficits in skills, stats, or gear, the more you homogenize the effective mechanics and move toward a One True Build scenario.Running a 10 PER build with q150 Motion Detection NVGs and I still get ganked by Death Stalkers on Dominating. Its utterly enraging; I feel like I should have stuck to a super heavy metal armor build with 90%+ mechanical resist.
Dunno. Psi is so powerful it's a tough sell to try to buff anythingBut on the other hand, anything to keep those frackin' Death Stalkers out of the player's face...
I expect to see a smart module redesign along with the shield emitter redesign.Hmm, what does Styg think is wrong with shields?