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Messages - newageofpower

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16
General / Re: BArm 600 and more.
« on: August 06, 2019, 04:39:52 am »
Probably from Friending either the Black Eels or the Pirates.

17
Yeah, it felt weird being grabbed by a mechanical arm when you play 19 Str full metal armor character. I mean my character beat a couple of robots with his bare hands while they were throwing boulders at him. The difference between gameplay and cutscene is a bit too large here for my suspension of disbelief.
I could buy it happening once (when originally signing up for the Expedition I pointed out he must have taken casualties) but the same trick twice???

19
Pure Psi OP, news at 11.

20
I mean, Briggs and his mechanical arm managed to catch the Invictus by the neck (through metal plate armor???) twice now... What kind of magic is this?

21
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 04, 2019, 12:44:45 am »
Glorious Hilf-sempai! All Hail!

22
Bugs / Re: [1.1.0.12] night vision goggles not usable
« on: August 03, 2019, 11:09:11 pm »
-snip-
Drag/Drop the right NVG to the slot. I have 2 pairs of NVG; 1 Seeker for combat and 1 Motion Detection to avoid getting sexed up by crawlers.

When you switch between a pair you have to redrag/drop it to the box.

23
Builds / Re: Specializations for SMG Character
« on: August 03, 2019, 08:12:25 am »
I ran a SMG build in dominating before, here are my conclusions.

Spec Ops is the cornerstone of high dex SMG builds; its even more important than Commando for Dex maximizing builds; saving 100% AP per burst lets you burst for theoretically 10 AP (16 dex take +2 dex veteran feat and Supersoldier drug) without rapid reloader, which gives you more dakka/turn than even Commando.

If your only 10 DEX then spec ops might be somewhat inferior to Commando, but if your 14+ never drop Specops.

Full Auto, Commando, Suppressive Fire and Opportunist are your other core feats, with the specialization Full Auto goes from "very good" to "amazing". Obviously specialize Commando, that's a "third" free burst or reload both your SMGs. If you are running a crit build (Seeker Goggles, Infused Rathound Leather, Focus Stim before a fight) you don't need Expertise, otherwise absolutely take Expertise.

Three pointer is really dubious in builds that don't go 100+ throwing... And as you are SMG, you don't need that many nades. Your area damage is actually even better than AR if you fire 5+ bursts a turn. I really would drop it.

Ballistics is practically useless late game, and not a lifesaver early game, cut that feat too.

Grenadier may be almost necessary to pass midgame depending on what you cut to achieve minmax, and along with Spec Ops should give you enough CC mid-lategame.

You might want to take economic feats (Salesman, Disassemble) if on DOMINATING; SMG builds have horrific ammo efficiency in return for their insane AP efficiency, I carried 3 different SMGs with different calibers to maximize utilization of picked up ammo, and still found myself still constantly buying more bullets.

24
Suggestions / Re: Diversify Iron Grip
« on: August 03, 2019, 01:21:06 am »
Though I'd argue that even the existing penalty on Iron Grip is too harsh, given you need 11 strength and a feat slot for it.
I'd make the penalty for holding firearms at most mirror the penalty for holding spears, so a 15% accuracy loss or so.
Perhaps make Iron Grip STR 8 or 7? You honestly don't have to be that strong to use a 6-7ft spear with a shield, I know (IRL equivalent) STR3 and STR4 people that could do it.

25
I'm with Gortsby here; late game I don't often use nades on AR builds because bullet spam is cheaper and wipes out most enemy groups. Also, opportunist can trigger off of utility/CC nades; drop a flashbang and boom free opportunist procs. So yes, absolutely take opportunist/suppressive fire.

26
General / Re: Invisible Scorpions, what gives?
« on: August 02, 2019, 01:42:14 am »
They're 15DEX light weapon fast attackers, lol.

If psi use the forcefield trick whenever you hear the stealth sound, if you have yell use that to bring them out of stealth. Can also try throwing flares and whatnot at suspected locations; or even grenades if you're rich.

27
General / Re: [Spoiler] The gray army money
« on: August 01, 2019, 11:32:40 pm »
He means Kokoschka. As a result, you need to be a member of the Free Drones in order to have the option to trade in the Gray Army dollars for charons.
Thank you.

28
General / Re: [Spoiler] The gray army money
« on: August 01, 2019, 09:05:50 pm »
Grey army is obviously slavic related.
The guy has slavic name and weapon.
Old NPC, or from expedition? The only one I can think of with a very slavic name is Prevlic.

29
General / Re: (Spoilers) Reef Rider?
« on: August 01, 2019, 09:00:10 pm »
You can tow jets and more, with some jet...
Huh? Which jet is capable of towing others?

30
General / Re: Need help with the new Dude quest (Spoilers)
« on: August 01, 2019, 05:14:39 pm »
If you really just want the answer to the puzzle, say so. However the solution is to read the numbers on the power panel, the chemicals, and the piece of paper in the bucket. Each of these are notes that were used to remember how to access the panel, however they do not directly tell you the answer, they skip a step so to speak, write down each of the numbers from the 3 sources and then look at the options you can select in the console, compare the two and see if you notice anything.
Are there any benefits to solving it that way, as opposed to spraying down the mutants with a hail of lead?

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