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General / Re: Where did Ethan go?
« on: July 28, 2019, 03:04:05 am »
He goes to Core City then Hanging Rat. If you ask Arlene about him she talks about how he's going to visit a bar...
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Becoming friendly with muties will grant you access to their shop. You'll also be able to acquire certain important information that can be very useful for dealing with Expedition's finale.Anything special in their shop?
I've heard it's not the only way to get that information but cannot confirm it.
If you have enough Persuasion you can convinve them to let you in before giving them supplies. It opens an option to do... something else for them and not having to deliver supplies.
There's also and option to not talk with their leader, sneak inside unnoticed and get what you want. Be careful tho as there's something you can do down there that will give muties a hint you were there without their permission.
I know of no other source of med supplies than Aegis camp.
I love this armour for its looks but i actually love it even more for its stats.On my shooty chracters I prefer Infused Rathound + Seeker Googles. On my psi characters I prefer psi beetle tac vests. The extra initiative is pretty sweet, just not as awesome as killing my opponents faster with crit.
Initiative? Yes, please.
Huge bio resistance and good vs melee? Oh, yes. Serpents, creepers and locusts won't like it. Neither will some enemies in Deep Caverns. I can't sneak in that armour but there's no need for that if enemies can't hurt me. And there's no sneaking on jet ski anyway.
It also protects me from gas barrels and gas grenades i throw.
More persuasion? Now i can pass more persuasion checks. Cool.
Overall, I'd say be stealthy and mobile. Infused rathound leather armor with soft padding and black cloth would be my choice.Hmm, not the new leathers? Gortsby said something about them being good, but I can't find their stats and my new char isn't Expedition ready yet.
This might be too much for a new player, but it's the best machete build I can think of.3 CON on a melee psi build *cringes at the times he died in Dominating* you must be hardcore with the Forcefield/Stasis abuse...
O wise Gortsby, are there any other sources of psi cost reduction?Christ how is your upkeep cost so low? Psi beetle carapace brings it down to about 23, Max quality mufflers would bring it down to 15 or so... Advanced psi empathy?And indeed I do
You could walk around with it permanently on...
Christ how is your upkeep cost so low? Psi beetle carapace brings it down to about 23, Max quality mufflers would bring it down to 15 or so... Advanced psi empathy?Temporal Manipulation: 300 (max Precognition avoidance)Precog doesn't cap at 300 skill, AFAIK. The 30% thing I said earlier was just because, with the build as you envisioning it then, 300 was about as high as you'd be able to get your TM, with gear bonuses from a Uni-Psi headband and a psibug Tac Vest. For example, here's Precog with 368 skill:
Please make a video of this.I have played full psi a lot. I still don't find it strong enough.
Well, Temporal Manipulation brings into play a really excellent robot-killer power. If you pick up the feat for it, you can actually just gather up most of Arke/RAF all at once, layer a dozen+ TDs on one target, then forcefield up and watch everything die in ripples.